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RuneQuest vs BRP - How compatible?
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<blockquote data-quote="Celebrim" data-source="post: 6513816" data-attributes="member: 4937"><p>Size is a component of BRP that effects ability to absorb and dish out damage. You'd trivialize size by saying a giant really wasn't that much bigger than a person mechanically, making the advantage of being 'big' smaller. So instead of assigning a size of 50 to say an 8000lb giant which you might see in a published bestiary for some BRP derived system where the giant or similar large creature was strictly meant to be a foe, you'd assign a size of say 24 or 27 (or whatever). You then balance this big advantage in size by whatever penalties you felt were appropriate to Dexterity (especially), Intelligence, Power, and Appearance. That's what I meant by manipulating the numbers.</p><p></p><p>Your goal here is to achieve mechanical balance rather than realism. So long as you have enough color of realism for the level of believability you are going for, you should be fine.</p><p></p><p>As far as characterization of races go, virtually no amount of mere mechanical factors will ever force a player to play a race as something other than a human with bumps on their forehead or pointed ears. To do that, you need a good player and very strong myth around the race that you convey by your racial canon.</p><p></p><p></p><p></p><p>Give an ogre a large advantage to size (and perhaps, force a minimum size on such characters greater than the range of possibilities the size advantage allows), while keeping strength the same, and penalizing dexterity. Dexterity tends to be a god stat in most skill based systems, so there should be some point you can balance around.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6513816, member: 4937"] Size is a component of BRP that effects ability to absorb and dish out damage. You'd trivialize size by saying a giant really wasn't that much bigger than a person mechanically, making the advantage of being 'big' smaller. So instead of assigning a size of 50 to say an 8000lb giant which you might see in a published bestiary for some BRP derived system where the giant or similar large creature was strictly meant to be a foe, you'd assign a size of say 24 or 27 (or whatever). You then balance this big advantage in size by whatever penalties you felt were appropriate to Dexterity (especially), Intelligence, Power, and Appearance. That's what I meant by manipulating the numbers. Your goal here is to achieve mechanical balance rather than realism. So long as you have enough color of realism for the level of believability you are going for, you should be fine. As far as characterization of races go, virtually no amount of mere mechanical factors will ever force a player to play a race as something other than a human with bumps on their forehead or pointed ears. To do that, you need a good player and very strong myth around the race that you convey by your racial canon. Give an ogre a large advantage to size (and perhaps, force a minimum size on such characters greater than the range of possibilities the size advantage allows), while keeping strength the same, and penalizing dexterity. Dexterity tends to be a god stat in most skill based systems, so there should be some point you can balance around. [/QUOTE]
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