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<blockquote data-quote="HalfOrc HalfBiscuit" data-source="post: 5558404" data-attributes="member: 27710"><p>I'm a big fan of MRQ II - though I'm not getting to play it as much as I'd like at the mo. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>If anyone's looking into it, I would definitely endorse the suggestion upthread to get on to the Mongoose forum - it's a friendly and helpful community and the authors of the core rules are very active and willing to answer queries.</p><p></p><p>I also think it's huge improvement on MRQ I.</p><p></p><p>A couple of warnings do need to be made: the books "Necromantic Arts " and "Lankhmar Unleashed" while advertised as ebing for MRQ II were actually written while it was still in development so aren't 100% compatible. Conversion is pretty easy though.</p><p></p><p>There have also been a couple of error-strewn books. Notably "Arms and Equipment" - for which there is an errata on the Mongoose site - and, I understand, "Cults of Glorantha", although I don't own that book.</p><p></p><p>The magic systems aren't generally that hard to understand I think - with the possible exception of Spirit magic. (Old RQers might like to bear in mind that this is very different from the Spirit magic of RQ 3 - which is now basically "Common magic"). However, there are two very helpful articles in issues 89 and 90 of "Signs and Portents" the free e-zine available on the Mongoose site.</p></blockquote><p></p>
[QUOTE="HalfOrc HalfBiscuit, post: 5558404, member: 27710"] I'm a big fan of MRQ II - though I'm not getting to play it as much as I'd like at the mo. :( If anyone's looking into it, I would definitely endorse the suggestion upthread to get on to the Mongoose forum - it's a friendly and helpful community and the authors of the core rules are very active and willing to answer queries. I also think it's huge improvement on MRQ I. A couple of warnings do need to be made: the books "Necromantic Arts " and "Lankhmar Unleashed" while advertised as ebing for MRQ II were actually written while it was still in development so aren't 100% compatible. Conversion is pretty easy though. There have also been a couple of error-strewn books. Notably "Arms and Equipment" - for which there is an errata on the Mongoose site - and, I understand, "Cults of Glorantha", although I don't own that book. The magic systems aren't generally that hard to understand I think - with the possible exception of Spirit magic. (Old RQers might like to bear in mind that this is very different from the Spirit magic of RQ 3 - which is now basically "Common magic"). However, there are two very helpful articles in issues 89 and 90 of "Signs and Portents" the free e-zine available on the Mongoose site. [/QUOTE]
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