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<blockquote data-quote="Nellisir" data-source="post: 2174396" data-attributes="member: 70"><p>I've been toying with the idea of converting the eldritch weaver spell lists into rune lists, adding divine spells in, and granting spellcasters the ability to choose or learn different runes (these wouldn't be the traditional norse runes, of course). Runes would be lesser or greater (1st-4th level; 5th-9th level) in strength.</p><p> </p><p>There are two problems with this I haven't solved. One is the fixed spell list -- sorcerers would end up with all their spells being fixed at first level, more or less (I'm partially compensating for this by upping their martial ability), the other is learning unrelated spells -- what happens when a character, for whatever in game or metagame reason, wants or needs to learn an unrelated spell?</p><p> </p><p>I'm less concerned about the first problem, since I could actually increase the numbers of spells known, essentially giving the sorcerer a larger list of spells known, ala the warmage, and I don't think it'd break anything. But what do I do about the second?</p><p> </p><p>Cheers</p><p>Nell.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 2174396, member: 70"] I've been toying with the idea of converting the eldritch weaver spell lists into rune lists, adding divine spells in, and granting spellcasters the ability to choose or learn different runes (these wouldn't be the traditional norse runes, of course). Runes would be lesser or greater (1st-4th level; 5th-9th level) in strength. There are two problems with this I haven't solved. One is the fixed spell list -- sorcerers would end up with all their spells being fixed at first level, more or less (I'm partially compensating for this by upping their martial ability), the other is learning unrelated spells -- what happens when a character, for whatever in game or metagame reason, wants or needs to learn an unrelated spell? I'm less concerned about the first problem, since I could actually increase the numbers of spells known, essentially giving the sorcerer a larger list of spells known, ala the warmage, and I don't think it'd break anything. But what do I do about the second? Cheers Nell. [/QUOTE]
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