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Runes in your campaign
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<blockquote data-quote="Treebore" data-source="post: 2193401" data-attributes="member: 10177"><p>I have long used a Paladium Fantasy adaptation for my game worlds, but in the last couple of months I bought Frost and Fur and finally started to read Winter Runes. Between these three I will have the most developed rune system yet. I also have Spells and MAgic and have forgotten about runic stuff being in there. So I'll be reading that again too.</p><p></p><p>I'll be reading the FR stuff again as well, because I think they will now fit in with what is forming from my combining Frost and Fur, Winter Runes, and Paladium Fantasy.</p><p></p><p>The problem with it being a PC class is that I do not allow runes to be cast on the fly, they have to be prepared, or hope they have the "right" runes available to deal with the unexpected. But they are also more powerful than standard magic because they are carefully prepared.</p><p></p><p>So I have had only two players ever play them, but they did like the class. But they also confirmed it is much harder to play them in comparison to a "standard" spellcaster.</p><p></p><p>But if you are going to do a system that allows casting runes as a standard action, then you probably won't have any problems in that regard.</p></blockquote><p></p>
[QUOTE="Treebore, post: 2193401, member: 10177"] I have long used a Paladium Fantasy adaptation for my game worlds, but in the last couple of months I bought Frost and Fur and finally started to read Winter Runes. Between these three I will have the most developed rune system yet. I also have Spells and MAgic and have forgotten about runic stuff being in there. So I'll be reading that again too. I'll be reading the FR stuff again as well, because I think they will now fit in with what is forming from my combining Frost and Fur, Winter Runes, and Paladium Fantasy. The problem with it being a PC class is that I do not allow runes to be cast on the fly, they have to be prepared, or hope they have the "right" runes available to deal with the unexpected. But they are also more powerful than standard magic because they are carefully prepared. So I have had only two players ever play them, but they did like the class. But they also confirmed it is much harder to play them in comparison to a "standard" spellcaster. But if you are going to do a system that allows casting runes as a standard action, then you probably won't have any problems in that regard. [/QUOTE]
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