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Runestaff and UMD?
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<blockquote data-quote="shadyizok" data-source="post: 5928496" data-attributes="member: 81286"><p>By reading some of the rules for runestaffs on MiC page 224 I think I can awnser your question and argument against some of the other statements.</p><p></p><p></p><p>I would say yes. If the person expends an arcane spellslot and uses UMD to emulate a class feature from a class that has that spell on it's list. (DC 21 will suffice for all classes that get spells at lvl 1, since a spell list is part of its spells classfeature) at the moment of activating the staff.</p><p></p><p></p><p>These are two excerpts from MiC p224 (bold mine): </p><p>"<em>By expending a prepared arcane spell or</em></p><p><em>arcane spell slot, the wielder can cast a spell of the same level or</em></p><p><em>lower from the runestaff’s list, as long as that spell also appears</em></p><p><em>on the wielder’s class spell list.</em>"</p><p></p><p>"<em>Activating a runestaff (that is, casting a spell from it) is <strong>almost</strong></em></p><p><em>like casting the spell yourself, including casting time and even</em></p><p><em>provoking attacks of opportunity. You must supply any components</em></p><p><em>or costs normally required by the spell cast from the</em></p><p><em>runestaff, just as if you had cast it yourself.</em>"</p><p></p><p>This states that you activate the staff and that it casts the spell, but with many of your stats being used, (not unlike a regular staff but no the same either) however instead of the power to cast it being imbued in the staff at creation (charges) you provide that by sacrificing an arcane spell slot of equal or higher lvl.</p><p></p><p></p><p>You need just the one check. Nowhere is it specified in the rules that you need to be able to cast any of the spells of the runestaff in order to attune yourself to it. You do need to roll for UMD when you activate the item though.</p><p></p><p></p><p>p224 from MiC states that you need to sacrifice an arcane spell slot in order to cast a spell from the runestaff aswell as have the spell on your classlist (but this part could be overcome with UMD). So technically you could sacrifice an arcane spell slot of 6th lvl in order to cast heal from the staff if it had it, however none of the provided runestaffs has heal and under the rules of creating new ones it mentions that only arcane spells can be put in a runestaff. If you can cast an arcane version of heal you can create a runestaff with which any arcane caster can sacrifice an 6th lvl arcane spell slot and either have a lvl in or use UMD to emulate a lvl in say cleric (or any class with heal on its spell list) and cast it. No mention is made that the spell slot being sacrificied must be of the same class as classlist from wich the spell is derived.</p><p></p><p>The rules for runestaffs or on MiC p224 and not in it's entry on p176 to p182. They do mention specifically that the spell must be on your spell list. You are right that they are for arcane spells only.</p><p></p><p></p><p>This seems to be a moot point since you can't create divine runestaffs, nor are you allowed to pay with divine spell slots to activate one.</p><p>However you could ask your DM to allow divine runestaffs that only allow divine spell slots to be sacrificied. I would go for it.</p></blockquote><p></p>
[QUOTE="shadyizok, post: 5928496, member: 81286"] By reading some of the rules for runestaffs on MiC page 224 I think I can awnser your question and argument against some of the other statements. I would say yes. If the person expends an arcane spellslot and uses UMD to emulate a class feature from a class that has that spell on it's list. (DC 21 will suffice for all classes that get spells at lvl 1, since a spell list is part of its spells classfeature) at the moment of activating the staff. These are two excerpts from MiC p224 (bold mine): "[I]By expending a prepared arcane spell or arcane spell slot, the wielder can cast a spell of the same level or lower from the runestaff’s list, as long as that spell also appears on the wielder’s class spell list.[/I]" "[I]Activating a runestaff (that is, casting a spell from it) is [B]almost[/B] like casting the spell yourself, including casting time and even provoking attacks of opportunity. You must supply any components or costs normally required by the spell cast from the runestaff, just as if you had cast it yourself.[/I]" This states that you activate the staff and that it casts the spell, but with many of your stats being used, (not unlike a regular staff but no the same either) however instead of the power to cast it being imbued in the staff at creation (charges) you provide that by sacrificing an arcane spell slot of equal or higher lvl. You need just the one check. Nowhere is it specified in the rules that you need to be able to cast any of the spells of the runestaff in order to attune yourself to it. You do need to roll for UMD when you activate the item though. p224 from MiC states that you need to sacrifice an arcane spell slot in order to cast a spell from the runestaff aswell as have the spell on your classlist (but this part could be overcome with UMD). So technically you could sacrifice an arcane spell slot of 6th lvl in order to cast heal from the staff if it had it, however none of the provided runestaffs has heal and under the rules of creating new ones it mentions that only arcane spells can be put in a runestaff. If you can cast an arcane version of heal you can create a runestaff with which any arcane caster can sacrifice an 6th lvl arcane spell slot and either have a lvl in or use UMD to emulate a lvl in say cleric (or any class with heal on its spell list) and cast it. No mention is made that the spell slot being sacrificied must be of the same class as classlist from wich the spell is derived. The rules for runestaffs or on MiC p224 and not in it's entry on p176 to p182. They do mention specifically that the spell must be on your spell list. You are right that they are for arcane spells only. This seems to be a moot point since you can't create divine runestaffs, nor are you allowed to pay with divine spell slots to activate one. However you could ask your DM to allow divine runestaffs that only allow divine spell slots to be sacrificied. I would go for it. [/QUOTE]
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