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Runestaff via UMD?
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5598710" data-attributes="member: 23094"><p>No problem - enjoy bed! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>And what stops you from emulating the ability to cast a 4th-level spell again in 5 minutes? Since you aren't limited to your own spell slots - clearly you can't be, because with UMD there's no guarantee you'll have any, ever - what is the limit?</p><p></p><p></p><p></p><p>You've misunderstood. I'm not talking about an item that allows you to summon a familiar; that's a red herring, so I'll ignore the rest of what you wrote about that for now. Rather, I'm talking about activating a device which requires that the user have the "Familiar" class feature.</p><p></p><p>Just like, for instance, you could find a suit of armor that requires that wearer have the "Channel Positive Energy" class feature, or provides a bonus to someone who has it or some other ability. (E.g., <em>Chainmail of Moradin</em> is +1 chainmail and provides a +2 sacred bonus on saving throws when worn by someone with the Earth domain; a character trained in UMD could get the +2 sacred bonus to saves by emulating the "Earth domain" class feature of a Cleric 1.)</p><p></p><p></p><p></p><p>Certainly; consider the example armor above. It's "use activated."</p><p></p><p>When activated by most people (but putting it on and wearing it), it's +1 chainmail. When activated by someone who has the Earth domain class feature (or who is emulating such via UMD), it's +1 chainmail with a +2 sacred bonus to saving throws.</p><p></p><p>In the case of the UMD user, however, he is not able to "turn or destroy air creatures as a good cleric turns undead," even while wearing the armor. He can activate the item like he has the ability, but he can't actually use that ability.</p><p></p><p>If, instead, the armor were written as:</p><p></p><p><em>Chainmail of Moradin</em> This +1 chainmail is imbued with the divine protection of the Father of Dwarves. As a standard action that does not provoke an AoO, expend 1 use of your Earth domain's turning ability to gain a +2 sacred bonus on saving throws for 1 minute; this is a supernatural ability.</p><p></p><p>... then the UMD guy couldn't use it as anything other than +1 chainmail, because he lacks the ability to actually expend a use of his Earth domain turning ability because UMD "does not let you actually use the class feature of another class."</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5598710, member: 23094"] No problem - enjoy bed! :) And what stops you from emulating the ability to cast a 4th-level spell again in 5 minutes? Since you aren't limited to your own spell slots - clearly you can't be, because with UMD there's no guarantee you'll have any, ever - what is the limit? You've misunderstood. I'm not talking about an item that allows you to summon a familiar; that's a red herring, so I'll ignore the rest of what you wrote about that for now. Rather, I'm talking about activating a device which requires that the user have the "Familiar" class feature. Just like, for instance, you could find a suit of armor that requires that wearer have the "Channel Positive Energy" class feature, or provides a bonus to someone who has it or some other ability. (E.g., [I]Chainmail of Moradin[/I] is +1 chainmail and provides a +2 sacred bonus on saving throws when worn by someone with the Earth domain; a character trained in UMD could get the +2 sacred bonus to saves by emulating the "Earth domain" class feature of a Cleric 1.) Certainly; consider the example armor above. It's "use activated." When activated by most people (but putting it on and wearing it), it's +1 chainmail. When activated by someone who has the Earth domain class feature (or who is emulating such via UMD), it's +1 chainmail with a +2 sacred bonus to saving throws. In the case of the UMD user, however, he is not able to "turn or destroy air creatures as a good cleric turns undead," even while wearing the armor. He can activate the item like he has the ability, but he can't actually use that ability. If, instead, the armor were written as: [I]Chainmail of Moradin[/I] This +1 chainmail is imbued with the divine protection of the Father of Dwarves. As a standard action that does not provoke an AoO, expend 1 use of your Earth domain's turning ability to gain a +2 sacred bonus on saving throws for 1 minute; this is a supernatural ability. ... then the UMD guy couldn't use it as anything other than +1 chainmail, because he lacks the ability to actually expend a use of his Earth domain turning ability because UMD "does not let you actually use the class feature of another class." [/QUOTE]
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