I dunno if this is supposed to go in here or in Rules Questions. If I'm in the wrong area, could some admin just slide me over?
But anyway, what I want to ask is this.
Runethane's get a rune at some level (I forget the level or name of the rune ... no books in front of me) that explodes in a 10d6 blast of energy when touched.
They also get the ability (at later levels) to password their runes so that non-enemies (including themselves) can touch them without getting blown up.
Finally, Runethanes ALSO get the ability to make certain runes permanent, at the expenditure of gold and XP.
When I read over all of their abilities last night though, it seemed to me all of these could work together.
Could I really be swinging a mace en-runed to explode into 10d6 damage per hit, that damage not effecting me? Seems a bit overpowered (well ... duh)
I know I have to be missing something somewhere, but when I looked last night, I couldn't find anything. Anyone want to help me out?
But anyway, what I want to ask is this.
Runethane's get a rune at some level (I forget the level or name of the rune ... no books in front of me) that explodes in a 10d6 blast of energy when touched.
They also get the ability (at later levels) to password their runes so that non-enemies (including themselves) can touch them without getting blown up.
Finally, Runethanes ALSO get the ability to make certain runes permanent, at the expenditure of gold and XP.
When I read over all of their abilities last night though, it seemed to me all of these could work together.
Could I really be swinging a mace en-runed to explode into 10d6 damage per hit, that damage not effecting me? Seems a bit overpowered (well ... duh)
I know I have to be missing something somewhere, but when I looked last night, I couldn't find anything. Anyone want to help me out?