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Running 3.xE adventures using 4E rules
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<blockquote data-quote="CapnZapp" data-source="post: 4584610" data-attributes="member: 12731"><p>Hi, could I ask for any pointers/links to insightful discussion regarding using 3.x adventures in 4E?</p><p></p><p>The adventures I have already (<em>Vault of Larin Karr</em> transposed into the Elsir Vale of <em>Red Hand of Doom</em>). </p><p></p><p>What I'm interested in is any gotchas regarding overpowered combos of Monster Manual monsters, 3E spells/effects that translate badly across, and any impact on storylines. Monsters that work completely and utterly different now. Or anything else you happen to know about.</p><p></p><p>That isn't to say I'm overly worried. What I've seen of 4E so far tells me much of the adventure-busting elements of 3E has been removed, reduced or relegated to epic-level play.</p><p></p><p>As the adventures I intend to run are low-level adventures (or "heroic tier" I guess), they should contain much fewer headaches to begin with.</p><p></p><p>And I'm not a newbie games master, although new to DMing 4E.</p><p></p><p>I should probably add I'm not planning to convert monsters on the fly. I do realize the benefits of building encounters beforehand, and I fully intend to interpret 3E monster selection freely (rather than seeking to select exact 4E matches)...</p><p></p><p>Any input (or again, links to previous discussion) would be appreciated. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4584610, member: 12731"] Hi, could I ask for any pointers/links to insightful discussion regarding using 3.x adventures in 4E? The adventures I have already ([I]Vault of Larin Karr[/I] transposed into the Elsir Vale of [I]Red Hand of Doom[/I]). What I'm interested in is any gotchas regarding overpowered combos of Monster Manual monsters, 3E spells/effects that translate badly across, and any impact on storylines. Monsters that work completely and utterly different now. Or anything else you happen to know about. That isn't to say I'm overly worried. What I've seen of 4E so far tells me much of the adventure-busting elements of 3E has been removed, reduced or relegated to epic-level play. As the adventures I intend to run are low-level adventures (or "heroic tier" I guess), they should contain much fewer headaches to begin with. And I'm not a newbie games master, although new to DMing 4E. I should probably add I'm not planning to convert monsters on the fly. I do realize the benefits of building encounters beforehand, and I fully intend to interpret 3E monster selection freely (rather than seeking to select exact 4E matches)... Any input (or again, links to previous discussion) would be appreciated. :-) [/QUOTE]
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