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Running 3.xE adventures using 4E rules
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<blockquote data-quote="CapnZapp" data-source="post: 4585861" data-attributes="member: 12731"><p>So, increasing the size of any encounter areas by 50% then?</p><p></p><p>(Except for exceptions, of course.)</p><p></p><p>I did find the RHOD thread on monster conversions, so that's great too.</p><p></p><p>Otherwise, nothing essential? I could just take a 3E encounter and make it into 4E without having to watch out for any hidden traps?</p><p></p><p>I already know I can increase the number of opponents in 4E, and that despite 4E monsters generally having more hit points. (In other words, the total amount of enemy hp can be much larger in 4E than in 3E)</p><p></p><p>Making sure there's enough space is a good idea (again, except when you want to bring across the idea the adventurer's are on enemy turf and would be disadvantaged in any straight-up combat, such as when the party ventures down side passages in Underdark).</p><p></p><p>More?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4585861, member: 12731"] So, increasing the size of any encounter areas by 50% then? (Except for exceptions, of course.) I did find the RHOD thread on monster conversions, so that's great too. Otherwise, nothing essential? I could just take a 3E encounter and make it into 4E without having to watch out for any hidden traps? I already know I can increase the number of opponents in 4E, and that despite 4E monsters generally having more hit points. (In other words, the total amount of enemy hp can be much larger in 4E than in 3E) Making sure there's enough space is a good idea (again, except when you want to bring across the idea the adventurer's are on enemy turf and would be disadvantaged in any straight-up combat, such as when the party ventures down side passages in Underdark). More? [/QUOTE]
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