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<blockquote data-quote="brehobit" data-source="post: 7472257" data-attributes="member: 12032"><p>I've mostly either played games (both in person and on fantasy grounds) or run home-brewed games. I'm going to start a Yawning Portal game (that might morph into Strahd at some point). And I'm starting to think about prep. Is there any pre-done work that has the monster stat blocks grouped by encounter? I've traditionally just printed the monsters I was planning on using for that day. But the published games tend to have a wide variety of baddies with stat blocks spread out all over the place (okay, just the YP and the MM, but flipping around isn't appealing). </p><p></p><p>What do people do? I can go through and create a pdf with each encounter and the monsters for that encounter. But that seems like a ton of work that someone else might already have done. I'm guessing the lack of OGL would make sharing such a thing a violation. But man, it seems like a ton of work that I really don't want to do (thus using the published modules to keep the workload down). </p><p></p><p>I've been playing YP on fantasy grounds and *that* appears to be really easy. Stat blocks and maps all done for you. Huge win. I'd like to get to something that feels like that for an in-person game.</p></blockquote><p></p>
[QUOTE="brehobit, post: 7472257, member: 12032"] I've mostly either played games (both in person and on fantasy grounds) or run home-brewed games. I'm going to start a Yawning Portal game (that might morph into Strahd at some point). And I'm starting to think about prep. Is there any pre-done work that has the monster stat blocks grouped by encounter? I've traditionally just printed the monsters I was planning on using for that day. But the published games tend to have a wide variety of baddies with stat blocks spread out all over the place (okay, just the YP and the MM, but flipping around isn't appealing). What do people do? I can go through and create a pdf with each encounter and the monsters for that encounter. But that seems like a ton of work that someone else might already have done. I'm guessing the lack of OGL would make sharing such a thing a violation. But man, it seems like a ton of work that I really don't want to do (thus using the published modules to keep the workload down). I've been playing YP on fantasy grounds and *that* appears to be really easy. Stat blocks and maps all done for you. Huge win. I'd like to get to something that feels like that for an in-person game. [/QUOTE]
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