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Running A 3.0 Adventure in 5.5
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<blockquote data-quote="Zardnaar" data-source="post: 9582188" data-attributes="member: 6716779"><p>So yesterday's session I decided to run a 3.0 adventure in 5E. I chose Tears for Twilights Hollow. Written by sone guy Chris Perkins. It's from Dungeon Magazine 90. </p><p></p><p> Basic idea is a bad faith Cleric of Ilmater who actually follows Lovitar having a devourer consume the soul of a Paladin she grew up with. </p><p></p><p> I'm running a BG3.5 inspired game. I love the hook just change the deities around. Ilmater becomes Selune. Lovitar becomes Shar. </p><p></p><p> Creatures from 3.0 become 5E equivalents. Shambling mound becomes shambling mound add 60% more hit points. 2 willing of wisps becomes 6 (only CR 2 in 5E). Skill DCs ad hoc lowered by 5 or 10 depending. </p><p></p><p> Devourer is still a devourer tweaked for it's capture soul ability so the body stays behind. </p><p></p><p> Carious NPCs from 3.0 are replaced with NPCs. Mid level fighter types becone dark justiciars (tweaked Gladiators CR 6). Rogues becomes bhaalists allied with Shar's faith. Stick Mykuls unholy symbol on the devourer and throw in a Banite to represent the dead 3/ebon Triad. </p><p></p><p> Lovitars followers becomes Shars. Change the fluff. </p><p></p><p> I'm buffing 2014 critters. Mostly a minor change eg lightning hastes a shambling mound. Devil's sight abd darkness abilities on NPCs lotal to shar. Custom spell lists things like that. </p><p></p><p> I have run the adventure before in 2002. It's always lingered in back of my mind. Using Shar and Selune instead also dates back years.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9582188, member: 6716779"] So yesterday's session I decided to run a 3.0 adventure in 5E. I chose Tears for Twilights Hollow. Written by sone guy Chris Perkins. It's from Dungeon Magazine 90. Basic idea is a bad faith Cleric of Ilmater who actually follows Lovitar having a devourer consume the soul of a Paladin she grew up with. I'm running a BG3.5 inspired game. I love the hook just change the deities around. Ilmater becomes Selune. Lovitar becomes Shar. Creatures from 3.0 become 5E equivalents. Shambling mound becomes shambling mound add 60% more hit points. 2 willing of wisps becomes 6 (only CR 2 in 5E). Skill DCs ad hoc lowered by 5 or 10 depending. Devourer is still a devourer tweaked for it's capture soul ability so the body stays behind. Carious NPCs from 3.0 are replaced with NPCs. Mid level fighter types becone dark justiciars (tweaked Gladiators CR 6). Rogues becomes bhaalists allied with Shar's faith. Stick Mykuls unholy symbol on the devourer and throw in a Banite to represent the dead 3/ebon Triad. Lovitars followers becomes Shars. Change the fluff. I'm buffing 2014 critters. Mostly a minor change eg lightning hastes a shambling mound. Devil's sight abd darkness abilities on NPCs lotal to shar. Custom spell lists things like that. I have run the adventure before in 2002. It's always lingered in back of my mind. Using Shar and Selune instead also dates back years. [/QUOTE]
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