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Running a 4e-ish campaign for 5e
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<blockquote data-quote="fjw70" data-source="post: 8862908" data-attributes="member: 80924"><p>As I mentioned in another thread I am getting some nostalgia for running a 4e game. The issue is that my players would prefer to play 5e. They know if very well and they love the DDB character builder. My nostalgia is being a 4e DM, particularly the monster design. So my idea is to run a 5e campaign but do it in a 4e style. from the player side there would be very little mechnic Al difference. All the character building stuff would be the same. I think the only rule change would be adding advantage for flanking (something we have done some of in 5e). i would also start the PCs at third level. that would make them more like 4e first level PCs.</p><p></p><p>The biggest change would be monsters. I sometime convert and mix in 4e monsters into 5e game I run. But for this one I would go full 4e monsters. Of course there would be some conversion to mix with 5e but not as much as you think. And it’s stuff that would not require any prep time. It can all be done easily on the fly.</p><p></p><p>Here is my conversion method.</p><p></p><p>HP and attacks remain the same, except the attach bonus is halved and attacks vs NAD are converted to saves.</p><p>AC is equal to 11 plus proficiency bonus (with soldiers getting a +2 and brutes a -2).</p><p>Save and skills and kind of eyeballed. Bonuses are a multiple of proficiency bonus 0 to 3) as feels right for that monster.</p><p></p><p>That’s pretty much it.</p></blockquote><p></p>
[QUOTE="fjw70, post: 8862908, member: 80924"] As I mentioned in another thread I am getting some nostalgia for running a 4e game. The issue is that my players would prefer to play 5e. They know if very well and they love the DDB character builder. My nostalgia is being a 4e DM, particularly the monster design. So my idea is to run a 5e campaign but do it in a 4e style. from the player side there would be very little mechnic Al difference. All the character building stuff would be the same. I think the only rule change would be adding advantage for flanking (something we have done some of in 5e). i would also start the PCs at third level. that would make them more like 4e first level PCs. The biggest change would be monsters. I sometime convert and mix in 4e monsters into 5e game I run. But for this one I would go full 4e monsters. Of course there would be some conversion to mix with 5e but not as much as you think. And it’s stuff that would not require any prep time. It can all be done easily on the fly. Here is my conversion method. HP and attacks remain the same, except the attach bonus is halved and attacks vs NAD are converted to saves. AC is equal to 11 plus proficiency bonus (with soldiers getting a +2 and brutes a -2). Save and skills and kind of eyeballed. Bonuses are a multiple of proficiency bonus 0 to 3) as feels right for that monster. That’s pretty much it. [/QUOTE]
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