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Community
General Tabletop Discussion
*Dungeons & Dragons
Running a 5-10 Tier game
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<blockquote data-quote="Tyranthraxus" data-source="post: 6734367" data-attributes="member: 13335"><p>Hi,</p><p></p><p>I very very rarely run a Tier 5-10 game (generally people cant turn up, or people complain to me about not running a 1-4 instead). Ive got a 5-10 coming up and would like some help where possible:</p><p></p><p>Im looking at the stats for a Knight who has one of these: </p><p></p><p></p><p>Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.</p><p></p><p>Could someone point me to the page in the MM or DMG that explains how these work.</p><p></p><p>Im under the impression that a power like this requires a standard action after which the Knight could move and the 'aura' moves with the Knight in question. Is this correct or can the Knight use this, move and take his two Greatsword attacks? </p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="Tyranthraxus, post: 6734367, member: 13335"] Hi, I very very rarely run a Tier 5-10 game (generally people cant turn up, or people complain to me about not running a 1-4 instead). Ive got a 5-10 coming up and would like some help where possible: Im looking at the stats for a Knight who has one of these: Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated. Could someone point me to the page in the MM or DMG that explains how these work. Im under the impression that a power like this requires a standard action after which the Knight could move and the 'aura' moves with the Knight in question. Is this correct or can the Knight use this, move and take his two Greatsword attacks? Thanks [/QUOTE]
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Running a 5-10 Tier game
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