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Running a 5th edition game where magical healing is rare.
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<blockquote data-quote="Corpsetaker" data-source="post: 6844079" data-attributes="member: 6776548"><p>In my homebrew world I am toying with the idea of getting rid of magical healing by mortals. In my world clerics do not exist and no other classes have actual healing magic. There are some creatures who are able to heal but most healing is done by resting or using potions. There are a few places in the world where one can heal all their wounds in a matter of hours but those places are rare, sacred, and heavily guarded. I have an idea how I want to handle this so I will share it with you. I am thinking about after a five minute rest, the PC’s will heal only up to half their total HP while the rest would require a potion or rest. The only thing I am wondering is how this will work during an encounter. I would still use the standard rules for using an action to take out a potion and drink it so I wonder if this would work. I would make potions easy enough to find if the person has the right funds available. I would probably have different levels of potions. My theory here is that the land itself holds a lot of magic and the right ingredients can create a potion that will heal most wounds. Example: 1d8 = 25gp 2d8 = 50gp 3d8 = 75gp Etc…. Anyone else done something similar?</p></blockquote><p></p>
[QUOTE="Corpsetaker, post: 6844079, member: 6776548"] In my homebrew world I am toying with the idea of getting rid of magical healing by mortals. In my world clerics do not exist and no other classes have actual healing magic. There are some creatures who are able to heal but most healing is done by resting or using potions. There are a few places in the world where one can heal all their wounds in a matter of hours but those places are rare, sacred, and heavily guarded. I have an idea how I want to handle this so I will share it with you. I am thinking about after a five minute rest, the PC’s will heal only up to half their total HP while the rest would require a potion or rest. The only thing I am wondering is how this will work during an encounter. I would still use the standard rules for using an action to take out a potion and drink it so I wonder if this would work. I would make potions easy enough to find if the person has the right funds available. I would probably have different levels of potions. My theory here is that the land itself holds a lot of magic and the right ingredients can create a potion that will heal most wounds. Example: 1d8 = 25gp 2d8 = 50gp 3d8 = 75gp Etc…. Anyone else done something similar? [/QUOTE]
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