Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Running a 5th edition game where magical healing is rare.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 6844106" data-attributes="member: 6775031"><p>The problem I'm seeing is that magical healing is kind of lame in 5E, just by default. Normal fire and swords and whatnot will only produce the sorts of "injuries" that can recover with a night of sleep (or an hour with a med-kit), which means magical healing (of damage) isn't that big of a deal as a setting element. There's no point in guarding the sacred grove of healing, because anyone can always heal anywhere overnight. If you don't address that issue, by <em>drastically</em> reducing the rate of natural healing, then nobody in-game will care the slightest about the rare sources of magical healing that exist within the world.</p><p></p><p>If you're just concerned about possible complications associated with getting rid of healing in combat, then don't worry about it. Nobody needs in-combat healing in 5E. The worst that will happen is that a PC might catch a bad critical hit and go down early, and then one player sits around kibitzing for twenty minutes while everyone else finishes things. Combats will be very slightly more difficult, overall, but not generally to a meaningful degree. Seriously, don't worry about it.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6844106, member: 6775031"] The problem I'm seeing is that magical healing is kind of lame in 5E, just by default. Normal fire and swords and whatnot will only produce the sorts of "injuries" that can recover with a night of sleep (or an hour with a med-kit), which means magical healing (of damage) isn't that big of a deal as a setting element. There's no point in guarding the sacred grove of healing, because anyone can always heal anywhere overnight. If you don't address that issue, by [I]drastically[/I] reducing the rate of natural healing, then nobody in-game will care the slightest about the rare sources of magical healing that exist within the world. If you're just concerned about possible complications associated with getting rid of healing in combat, then don't worry about it. Nobody needs in-combat healing in 5E. The worst that will happen is that a PC might catch a bad critical hit and go down early, and then one player sits around kibitzing for twenty minutes while everyone else finishes things. Combats will be very slightly more difficult, overall, but not generally to a meaningful degree. Seriously, don't worry about it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Running a 5th edition game where magical healing is rare.
Top