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Running a 5th edition game where magical healing is rare.
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<blockquote data-quote="DeathMutant" data-source="post: 6844171" data-attributes="member: 59406"><p>I am running a Primeval Thule game with no "Surgeless-Healing" (to borrow a term from 4e) and it is working-out quite well. All restoration of hit points requires the expenditure of Hit Dice with one exception: Goodberries. A creature can benefit from only 1 Goodberry per day, however, so it is not like 3e's over-powered "Wand of Cure Light Wounds" for easy down-time healing. Magical healing will still restore 1 hit point if the "patient" has no remaining hit dice. Creatures do not restore any lost hit points after a long rest but recover ALL hit dice. Named creatures, like the PCs, can use an action to expend hit dice and restore lost hit points during combat but only once per short rest. This is like Second Wind from 4e and Fighters can also use their Second Wind class feature which does *not* expend hit dice.</p><p></p><p>There are more rules/options too, including Healing Kits and modified spells, but I am not going to post them here; PM me for details if you are interested.</p></blockquote><p></p>
[QUOTE="DeathMutant, post: 6844171, member: 59406"] I am running a Primeval Thule game with no "Surgeless-Healing" (to borrow a term from 4e) and it is working-out quite well. All restoration of hit points requires the expenditure of Hit Dice with one exception: Goodberries. A creature can benefit from only 1 Goodberry per day, however, so it is not like 3e's over-powered "Wand of Cure Light Wounds" for easy down-time healing. Magical healing will still restore 1 hit point if the "patient" has no remaining hit dice. Creatures do not restore any lost hit points after a long rest but recover ALL hit dice. Named creatures, like the PCs, can use an action to expend hit dice and restore lost hit points during combat but only once per short rest. This is like Second Wind from 4e and Fighters can also use their Second Wind class feature which does *not* expend hit dice. There are more rules/options too, including Healing Kits and modified spells, but I am not going to post them here; PM me for details if you are interested. [/QUOTE]
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Running a 5th edition game where magical healing is rare.
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