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Running a 5th edition game where magical healing is rare.
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<blockquote data-quote="Illithidbix" data-source="post: 6844202" data-attributes="member: 12283"><p>I have done a campaign where magical healing is rare, but I did it from the opposite way round. I made it rare in setting but didn't change players access to it.</p><p>Magic was very rare in setting and the player characters have an astonishingly high level of it, even at level 1 simply by virtue of having two daily spell slots.</p><p></p><p>Even Magical healing the players had was likewise unreliable on ordinary people (those without class levels), it might partially heal them, but they remain crippled, comatose and with long term injuries that I can't be bothered inflicting upon PCs.</p><p>Players and some NPCS are exceptional (the "Unfettered") by dint of being outright superhuman resilient and magical healing reliably working on them regardless of injury.</p><p></p><p>As for your idea.</p><p>I think it would work, proving your players are all happier with a different feel and pace to the game than standard D&D. It will make every encounter more costly.</p><p></p><p>I am trying to work out the cost to Bards, Druids, Paladins and Rangers for not having access to healing magic, but I think they'll be fine. More spell slots for blasting things instead.</p><p>Specifically are you keeping Paladins and "Lay on Hands"?</p></blockquote><p></p>
[QUOTE="Illithidbix, post: 6844202, member: 12283"] I have done a campaign where magical healing is rare, but I did it from the opposite way round. I made it rare in setting but didn't change players access to it. Magic was very rare in setting and the player characters have an astonishingly high level of it, even at level 1 simply by virtue of having two daily spell slots. Even Magical healing the players had was likewise unreliable on ordinary people (those without class levels), it might partially heal them, but they remain crippled, comatose and with long term injuries that I can't be bothered inflicting upon PCs. Players and some NPCS are exceptional (the "Unfettered") by dint of being outright superhuman resilient and magical healing reliably working on them regardless of injury. As for your idea. I think it would work, proving your players are all happier with a different feel and pace to the game than standard D&D. It will make every encounter more costly. I am trying to work out the cost to Bards, Druids, Paladins and Rangers for not having access to healing magic, but I think they'll be fine. More spell slots for blasting things instead. Specifically are you keeping Paladins and "Lay on Hands"? [/QUOTE]
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