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Running a 5th edition game where magical healing is rare.
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<blockquote data-quote="Corpsetaker" data-source="post: 6844993" data-attributes="member: 6776548"><p>Who said anything about "magic" being rare? What I stated was the magical healing cast by mortals do not. Clerics in my games do not exist and any class that normally has healing spells now do not. There are two types of magic in my homebrew: arcane and nature. The reason I decided to give half HP back after a five minute rest is to simulate that not all damage is pure physical such as from a wound. A long rest in my game is about a week and this will restore HP to full, but the longer you rest outside of someplace safe, the more chances your rest will be interrupted. There are not always towns and villages nearby so just saying we go to the nearest town doesn't mean you automatically end up there.</p></blockquote><p></p>
[QUOTE="Corpsetaker, post: 6844993, member: 6776548"] Who said anything about "magic" being rare? What I stated was the magical healing cast by mortals do not. Clerics in my games do not exist and any class that normally has healing spells now do not. There are two types of magic in my homebrew: arcane and nature. The reason I decided to give half HP back after a five minute rest is to simulate that not all damage is pure physical such as from a wound. A long rest in my game is about a week and this will restore HP to full, but the longer you rest outside of someplace safe, the more chances your rest will be interrupted. There are not always towns and villages nearby so just saying we go to the nearest town doesn't mean you automatically end up there. [/QUOTE]
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Running a 5th edition game where magical healing is rare.
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