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Running a 5th edition game where magical healing is rare.
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<blockquote data-quote="MrHotter" data-source="post: 6845536" data-attributes="member: 76055"><p>I do something similar to this. My world has no divine magic, but all other healing sources are the same. My players are considered to have 'Hero's Blood' that makes them able to heal by the standard rules.</p><p></p><p>I did not want a world where after a battle the medics just tell everyone to go to sleep for 8 hours and they'll be all better, so I don't let the standard healing rules apply to the 'mortal' folk. I also did not want the players to find someone who was injured and toss him a healing spell and let the guy run along on his merry way. A healing potion or heal spell on a mortal would stop bleeding and remove infections, but they may still be on bed rest for a week while they heal up.</p><p></p><p>The only other people in my campaign who can heal like the players would be boss types who could also have hero or villain's blood (or monsters who regenerate).</p></blockquote><p></p>
[QUOTE="MrHotter, post: 6845536, member: 76055"] I do something similar to this. My world has no divine magic, but all other healing sources are the same. My players are considered to have 'Hero's Blood' that makes them able to heal by the standard rules. I did not want a world where after a battle the medics just tell everyone to go to sleep for 8 hours and they'll be all better, so I don't let the standard healing rules apply to the 'mortal' folk. I also did not want the players to find someone who was injured and toss him a healing spell and let the guy run along on his merry way. A healing potion or heal spell on a mortal would stop bleeding and remove infections, but they may still be on bed rest for a week while they heal up. The only other people in my campaign who can heal like the players would be boss types who could also have hero or villain's blood (or monsters who regenerate). [/QUOTE]
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Running a 5th edition game where magical healing is rare.
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