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Running a battle...?
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<blockquote data-quote="Quickleaf" data-source="post: 5357804" data-attributes="member: 20323"><p>Welcome to ENWorld and DMing! Your skill challenge battle is definitely one way to run it. Though I'll guarantee you the players will want to use their powers and go after high value targets. I like how you've kept open the possibility that the player's side could lose. When I've run large scale battles in 4e I set aside the whole session for them. In my case the PCs were heroic warriors but not leaders, so they didn't get to make large scale tactical choices. I used a modified skill challenge broken up by turning point conflicts like rescue the captain, take out the trebuchet, deal with surrendered or defecting troops, hold ground until reinforcements arrive, dealing with a bad order, protect the stupid charging prince, etc. This was a really satisfying way to run the battles. Of course you want to appeal to your different players. For example we had a bard in our last game so during the battle I had a group of chevaliers fleeing, and the bard was able to inspire them to turn around and enter the fray once more.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5357804, member: 20323"] Welcome to ENWorld and DMing! Your skill challenge battle is definitely one way to run it. Though I'll guarantee you the players will want to use their powers and go after high value targets. I like how you've kept open the possibility that the player's side could lose. When I've run large scale battles in 4e I set aside the whole session for them. In my case the PCs were heroic warriors but not leaders, so they didn't get to make large scale tactical choices. I used a modified skill challenge broken up by turning point conflicts like rescue the captain, take out the trebuchet, deal with surrendered or defecting troops, hold ground until reinforcements arrive, dealing with a bad order, protect the stupid charging prince, etc. This was a really satisfying way to run the battles. Of course you want to appeal to your different players. For example we had a bard in our last game so during the battle I had a group of chevaliers fleeing, and the bard was able to inspire them to turn around and enter the fray once more. [/QUOTE]
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