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Running a battle...?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5357871" data-attributes="member: 1165"><p>IMO, you should also make combat an option (with the usual potential penalties; eg loss of healing surges from damage, possibly a lost daily).</p><p></p><p>I haven't tried this, but would love to hear a battle report; you could use lots of minions.</p><p></p><p>Heroes of Battle suggested having a bunch of encounters on the battlefield that are "separate" from the main battle (in the sense that random NPC soldiers don't wander onto the small battleground to do battle with PCs, but just have a regular encounter) although of course each encounter would be battlefield-flavored. Winning an encounter puts the PCs' side ahead.</p><p></p><p>The book suggested an encounter flowchart, something like:</p><p>Encounter 1: Artillery. Take out the heavy catapults. Naturally, such a target is well-defended by relatively elite troops. (Say, in 4e terms, a bunch of minions plus a warlord-type, not to mention reinforcements would come after X rounds.) The catapult captain and crew wouldn't actually fight in the battle; attacking them would delay their use of catapults against the main army. (The PCs would be too close to face the catapults directly.)</p><p>Encounter 2: Lead a flank attack. The enemy has protected their flanks with some sort of nasty trap (eg spikes hidden in the undergrowth)...</p><p>Encounter the Last: Take on the enemy general. He's a warlord-type with a bodyguard of elite troops (probably not literally elite). If the PCs' side is winning by this point, they might have arranged their baggage wagons into a defensive circle and their archers would enjoy lots of cover.</p><p></p><p>But even if you don't want to do fights, I would suggest making each "step" of the skill challenge mean something. (So step 3 might be taking on the catapults. Allow players to use whatever skill they think is reasonable for taking them out. Eg stealth to sneak up on them and kill the crew, History/Tactics to find a way to disrupt them, etc.) Each step would have a similar battlefield flavor effect.</p><p></p><p>Just my opinion.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5357871, member: 1165"] IMO, you should also make combat an option (with the usual potential penalties; eg loss of healing surges from damage, possibly a lost daily). I haven't tried this, but would love to hear a battle report; you could use lots of minions. Heroes of Battle suggested having a bunch of encounters on the battlefield that are "separate" from the main battle (in the sense that random NPC soldiers don't wander onto the small battleground to do battle with PCs, but just have a regular encounter) although of course each encounter would be battlefield-flavored. Winning an encounter puts the PCs' side ahead. The book suggested an encounter flowchart, something like: Encounter 1: Artillery. Take out the heavy catapults. Naturally, such a target is well-defended by relatively elite troops. (Say, in 4e terms, a bunch of minions plus a warlord-type, not to mention reinforcements would come after X rounds.) The catapult captain and crew wouldn't actually fight in the battle; attacking them would delay their use of catapults against the main army. (The PCs would be too close to face the catapults directly.) Encounter 2: Lead a flank attack. The enemy has protected their flanks with some sort of nasty trap (eg spikes hidden in the undergrowth)... Encounter the Last: Take on the enemy general. He's a warlord-type with a bodyguard of elite troops (probably not literally elite). If the PCs' side is winning by this point, they might have arranged their baggage wagons into a defensive circle and their archers would enjoy lots of cover. But even if you don't want to do fights, I would suggest making each "step" of the skill challenge mean something. (So step 3 might be taking on the catapults. Allow players to use whatever skill they think is reasonable for taking them out. Eg stealth to sneak up on them and kill the crew, History/Tactics to find a way to disrupt them, etc.) Each step would have a similar battlefield flavor effect. Just my opinion. [/QUOTE]
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