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*Pathfinder & Starfinder
Running a Business rules revamp
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<blockquote data-quote="Tonguez" data-source="post: 2794495" data-attributes="member: 1125"><p>I use a harvest mechanic in my homebrew rules (originally created for villages but extended to guilds and businesses anyway)</p><p></p><p>basically it looks at Yeilds/Labour/Time</p><p></p><p>So say I invest 100 gp (which the item creation guidelines suggest would be 1/3 of the market value (ie 300gp yeild from which I then subtract the 100 to determine my Profit)</p><p></p><p>Now I am one merchant working for a month (30 days) to obtain 300gp</p><p></p><p>Yeilds/Labour/Time => 300/1/30 = DC 10 vs Proffesion/Craft skill check</p><p></p><p>Every point above or below the DC adjust profit by 5% (eg if I roll 23 (DC+13) I make 300gp+65% = 495gp. However if I roll 4 (DC -6) I make 300 - 30% =210gp)</p><p></p><p>Use other modifiers to DC as appropriate</p></blockquote><p></p>
[QUOTE="Tonguez, post: 2794495, member: 1125"] I use a harvest mechanic in my homebrew rules (originally created for villages but extended to guilds and businesses anyway) basically it looks at Yeilds/Labour/Time So say I invest 100 gp (which the item creation guidelines suggest would be 1/3 of the market value (ie 300gp yeild from which I then subtract the 100 to determine my Profit) Now I am one merchant working for a month (30 days) to obtain 300gp Yeilds/Labour/Time => 300/1/30 = DC 10 vs Proffesion/Craft skill check Every point above or below the DC adjust profit by 5% (eg if I roll 23 (DC+13) I make 300gp+65% = 495gp. However if I roll 4 (DC -6) I make 300 - 30% =210gp) Use other modifiers to DC as appropriate [/QUOTE]
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