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<blockquote data-quote="Blue Orange" data-source="post: 8825726" data-attributes="member: 7025997"><p>The 3e Dragonlance alternate-history scenario <em>Hourglass in the Sky</em> in the <em>Legends of the Twins </em>sourcebook has a whole scenario where Raistlin isn't stopped and destroys Krynn, complete with countdown as he kills Krynn's various deities and various groups trying to survive. There was a movie, <em>Seeking a Friend for the End of the World</em>, with a similar premise, but it's modern-day. There are numerous science fiction novels with this premise.</p><p></p><p>The thing is, roleplaying a year of drunken debauchery isn't as much fun as actually having one--Performance rolls for carnal knowledge aren't going to be as exciting as the real thing unless you're a <em>very</em> good storyteller. So you ought to give your characters some kind of goal. Let's be honest, one of the reasons for the popularity of RPGs is the lack of agency most of us have in real life.</p><p></p><p>If you're not averting the end of the world as a premise, you have many good suggestions--the players could easily be questing to set themselves up as new gods (going back to the old becoming-a-god-as-endgame of 2nd or 3rd edition), or finding some artifact that will save their town from the meteor storm. (You can set up moral dilemmas as people from the next town over may have sent their own heroes, and after all they're just protecting their hometown too, right? But there's only one magic McGuffin--if it's some ritual everyone can do it and then the world doesn't end, which you've said is what you're postulating.)</p></blockquote><p></p>
[QUOTE="Blue Orange, post: 8825726, member: 7025997"] The 3e Dragonlance alternate-history scenario [I]Hourglass in the Sky[/I] in the [I]Legends of the Twins [/I]sourcebook has a whole scenario where Raistlin isn't stopped and destroys Krynn, complete with countdown as he kills Krynn's various deities and various groups trying to survive. There was a movie, [I]Seeking a Friend for the End of the World[/I], with a similar premise, but it's modern-day. There are numerous science fiction novels with this premise. The thing is, roleplaying a year of drunken debauchery isn't as much fun as actually having one--Performance rolls for carnal knowledge aren't going to be as exciting as the real thing unless you're a [I]very[/I] good storyteller. So you ought to give your characters some kind of goal. Let's be honest, one of the reasons for the popularity of RPGs is the lack of agency most of us have in real life. If you're not averting the end of the world as a premise, you have many good suggestions--the players could easily be questing to set themselves up as new gods (going back to the old becoming-a-god-as-endgame of 2nd or 3rd edition), or finding some artifact that will save their town from the meteor storm. (You can set up moral dilemmas as people from the next town over may have sent their own heroes, and after all they're just protecting their hometown too, right? But there's only one magic McGuffin--if it's some ritual everyone can do it and then the world doesn't end, which you've said is what you're postulating.) [/QUOTE]
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