Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Running a campaign in a large city
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="[OMENRPG]Ben" data-source="post: 5967732" data-attributes="member: 6677983"><p>I think trying to focus on all of the little details is distracting. I've sort of specialized in GMing city games over the years, playing in Sigil, a few home-brewed cities (from low to high fantasy) and quite a lot of sci-fi cities, including Coruscant (a planet-sized city) and some of my own creation for my OMEN system.</p><p></p><p>I get organized in an "inside-out" method, focusing on the areas that the party will be traveling in or around. You don't need everything memorized, but the more familiar you are with each area the better you can kind of create things on the fly. </p><p></p><p>I prefer to focus more on the people and the more significant set pieces than every little street and alley. If it isn't crucially important, then the width of every alley doesn't need to be elaborated upon. </p><p></p><p>Developing your own or familiarizing yourself with existing factions, social goals, political groups, illegal groups, and key people are more important than knowing the perfect layout of the city. I usually make a faction chart in photoshop with the names and a one line blurb of what they are, and then draw different types of lines to the different factions. A red line connecting to a faction is an enemy, blue line is neutral, and a green line is an ally. </p><p></p><p>Once you become familiar with everything, pretty quickly plots and hooks will develop around certain factions. For example in my current campaign, the party is playing on a gigantic space station with over 20 million in population (I know, really big, I get it) but 18 major factions. The party has been hired as a crew of third-party contractor/specialists in their respective fields to help mitigate a growing violence problem in a certain sector of the station, which some of the PCs have a personal connection to the area.</p><p></p><p>Have I detailed every sector in the entire station? No. Do I have pages and pages and pages of information on every NPC they might meet? No. I build things locally around the PCs interest, and since we usually only game 4-6 hours, I don't have to go too crazy with expanding their influence. Since I understand the 18 factions pretty well (I've created all of them myself) and their influence upon and with one another, I can kind of use place-holder NPCs which represent that faction as opposed to making an interesting NPC for every single street corner. </p><p></p><p>So, to break it down:</p><p>- Familiarize yourself with the key, important parts of the city</p><p>- Create or know all of the factions (even the smaller ones)</p><p>- Create a few named, significant NPCs that the party will interact with immediately</p><p>- Focus on the "inside-out" local area that the party is likely to operate within</p><p>- Don't memorize every detail of every street, keeping it nebulous is fine for most players and easier on you</p><p>- Try to develop a "feel" for each neighborhood or area within the city, if you watch Game of Thrones, this show does a very admirable job at making every location have an obviously different atmosphere, color scheme, weather, etc. You can do this in neighborhoods in a city (just like Uptown NYC looks different than Brooklyn.) </p><p></p><p></p><p>Have fun and I'm sure you guys will love operating in a big city.</p></blockquote><p></p>
[QUOTE="[OMENRPG]Ben, post: 5967732, member: 6677983"] I think trying to focus on all of the little details is distracting. I've sort of specialized in GMing city games over the years, playing in Sigil, a few home-brewed cities (from low to high fantasy) and quite a lot of sci-fi cities, including Coruscant (a planet-sized city) and some of my own creation for my OMEN system. I get organized in an "inside-out" method, focusing on the areas that the party will be traveling in or around. You don't need everything memorized, but the more familiar you are with each area the better you can kind of create things on the fly. I prefer to focus more on the people and the more significant set pieces than every little street and alley. If it isn't crucially important, then the width of every alley doesn't need to be elaborated upon. Developing your own or familiarizing yourself with existing factions, social goals, political groups, illegal groups, and key people are more important than knowing the perfect layout of the city. I usually make a faction chart in photoshop with the names and a one line blurb of what they are, and then draw different types of lines to the different factions. A red line connecting to a faction is an enemy, blue line is neutral, and a green line is an ally. Once you become familiar with everything, pretty quickly plots and hooks will develop around certain factions. For example in my current campaign, the party is playing on a gigantic space station with over 20 million in population (I know, really big, I get it) but 18 major factions. The party has been hired as a crew of third-party contractor/specialists in their respective fields to help mitigate a growing violence problem in a certain sector of the station, which some of the PCs have a personal connection to the area. Have I detailed every sector in the entire station? No. Do I have pages and pages and pages of information on every NPC they might meet? No. I build things locally around the PCs interest, and since we usually only game 4-6 hours, I don't have to go too crazy with expanding their influence. Since I understand the 18 factions pretty well (I've created all of them myself) and their influence upon and with one another, I can kind of use place-holder NPCs which represent that faction as opposed to making an interesting NPC for every single street corner. So, to break it down: - Familiarize yourself with the key, important parts of the city - Create or know all of the factions (even the smaller ones) - Create a few named, significant NPCs that the party will interact with immediately - Focus on the "inside-out" local area that the party is likely to operate within - Don't memorize every detail of every street, keeping it nebulous is fine for most players and easier on you - Try to develop a "feel" for each neighborhood or area within the city, if you watch Game of Thrones, this show does a very admirable job at making every location have an obviously different atmosphere, color scheme, weather, etc. You can do this in neighborhoods in a city (just like Uptown NYC looks different than Brooklyn.) Have fun and I'm sure you guys will love operating in a big city. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Running a campaign in a large city
Top