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*TTRPGs General
Running a campaign in a large city
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<blockquote data-quote="Bleys Icefalcon" data-source="post: 5968909" data-attributes="member: 6670542"><p><strong>Brahma</strong></p><p></p><p>I created the City of Brahma at the edge of the vast Sind Desert well over 20 years ago. It's STILL being detailed out. My advice to you is look at a few of the old 1st and 2nd edition rules maps of cities and towns - you'll find that most of the detail is glossed over, and they give you the rich detail for the meaty parts. You can very VERY quickly get completely overwhelmed with trying to keep a detailed account of even a large household within the city - try a city block! If you're a DM who wants to be as fully prepped as possible - I recommend you do exactly as those older maps do: flesh out the key places, and put down a few general notes for the "areas" these fleshed out parts are in - and the other areas of the city, such as Warehouse District, Docks, Taverns and Inns, Temples, Garrisons, Housing - etc. What I have are lists of names of Inns, Taverns and various types of shops and differnt places - that I do not to reuse once used; and further annotate when I DO use them, such as The Green Dragon is in the City of Lowtower, Southern Allore, continent of Zar, World of Zarius. That way I remember where it is (even if my plays don't) - and know that it's used. The Green Dragon has been frequented so often by so many of my players, it now has a detailed write up of it's various NPCs - et al. If you have a list of names of Inns and such in advance, when our party goes "Looking for an Inn" you don't find yourself making the name of it up on the spur of a moment - and if you get stuck, it becomes obvious you have no clue what the Inns are named. But, if the peasant they stop in the street says, "Ah, yes kind sir, the Bent Bedpan lays on the left, just beyond that Fountain.." you get the picture.</p><p></p><p>Think about the movie Kung-Fu Hustle. Upwards of 90% of the storyline of this film rotated around one small apartment complex in a much larger city. You may not have to have too much detail anywhere else, if the compelling part of the adventure keeps them relatively stationary.</p></blockquote><p></p>
[QUOTE="Bleys Icefalcon, post: 5968909, member: 6670542"] [b]Brahma[/b] I created the City of Brahma at the edge of the vast Sind Desert well over 20 years ago. It's STILL being detailed out. My advice to you is look at a few of the old 1st and 2nd edition rules maps of cities and towns - you'll find that most of the detail is glossed over, and they give you the rich detail for the meaty parts. You can very VERY quickly get completely overwhelmed with trying to keep a detailed account of even a large household within the city - try a city block! If you're a DM who wants to be as fully prepped as possible - I recommend you do exactly as those older maps do: flesh out the key places, and put down a few general notes for the "areas" these fleshed out parts are in - and the other areas of the city, such as Warehouse District, Docks, Taverns and Inns, Temples, Garrisons, Housing - etc. What I have are lists of names of Inns, Taverns and various types of shops and differnt places - that I do not to reuse once used; and further annotate when I DO use them, such as The Green Dragon is in the City of Lowtower, Southern Allore, continent of Zar, World of Zarius. That way I remember where it is (even if my plays don't) - and know that it's used. The Green Dragon has been frequented so often by so many of my players, it now has a detailed write up of it's various NPCs - et al. If you have a list of names of Inns and such in advance, when our party goes "Looking for an Inn" you don't find yourself making the name of it up on the spur of a moment - and if you get stuck, it becomes obvious you have no clue what the Inns are named. But, if the peasant they stop in the street says, "Ah, yes kind sir, the Bent Bedpan lays on the left, just beyond that Fountain.." you get the picture. Think about the movie Kung-Fu Hustle. Upwards of 90% of the storyline of this film rotated around one small apartment complex in a much larger city. You may not have to have too much detail anywhere else, if the compelling part of the adventure keeps them relatively stationary. [/QUOTE]
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