Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Running a chase scene
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 5662510" data-attributes="member: 6669384"><p>A small update.</p><p></p><p>I ran the Wild Hunt scene yesterday.</p><p></p><p>One of the PCs actively interfered, which made him a target for them. He then asked my character (who was in NPC mode for this scene) to help him, which would make my character a target as well. He couldn't refuse a friend, so he helped him escape.</p><p></p><p>Two summoned <em>Celestial Hippogriffs</em> later and they were off and away. The pack had to split.</p><p></p><p>The pursuit rules worked fairly well, though I had to keep notes on every obstacle/challenge as they were encountered so the pursuers would have the same obstacles/challenges to face. So it's a bit paper-intensive.</p><p></p><p>The main target ran like the wind until the panic effect from the Sluagh wore off, then cast <em>Fly</em> and made the pursuer's live miserable by leading them over every terrible obstacle he could find.</p><p></p><p>When that spell ran out he cast <em>Alter Self</em> and changed to Avarial (Winged Elf), and continued the tactic. He got spotted by the huntsman himself though and drew some arrow fire, so he dove back low and dodged through the streets.</p><p></p><p>When he reached the edge of the city he went over the wall, still in the air, and headed out.</p><p></p><p>I had half the pack that was after him <em>Shadow Walk</em> to get ahead, and start moving back towards the city. They didn't know where he was, but they wanted him caught between the two.</p><p></p><p>When he heard them ahead, he made a mistake. He could have just flown over them or switched directions. Instead he hit an irrigation canal and cast <em>Alter Self</em> again, switching to aquatic Elf. That was his last AS, so he was done with flying.</p><p></p><p>Even that might have worked to get past them, but he reversed course and right back towards the city. The huntsman spotted him under the water and began shooting.</p><p></p><p>He tried several tricks, and was making a real run of it. At one point he fireballed the huntsman, which barely singed his hair, but it killed his <em>Phantom Steed</em>, so he was grounded as well. Incidentally, it also lit a fire in one of the fallow fields, which interfered with the Sluagh scent tracking. (Of course, they weren't scent tracking any more, they had him in sight.)</p><p></p><p>He pulled every trick he could think of, but got pinned to a tree by a critical and it was over.</p><p></p><p>The others, who fled on Hippogriff back, changed course as soon as they were out of sight and headed straight out of town. The Sluagh missed the course change (rolled a 1) and headed to the river, where the characters had first said they were going. By the time they found the scent and caught up, there was less than an hour to dawn.</p><p></p><p>One PC had done <em>Alter Self</em> and changed to Trog'. If the Sluagh were going to scent track him, he was going to make them pay for it.</p><p></p><p>But the characters could hear the hounds behind them when the other one came up with a plan. <em>Meld into Stone</em>, at his level, was good for 70 minutes. So the Trog ran in circles to confuse the scent track, back trailed and doubled back again, then the pair of them stepped into a stone wall until after dawn. They survived.</p><p></p><p>If not for that final trick, we would have had most of the party dead.</p><p></p><p>Anyway, that's the final chapter on this little saga. I just thought I'd share with you friends, since you helped me with both the Wild Hunt and the pursuit rules.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5662510, member: 6669384"] A small update. I ran the Wild Hunt scene yesterday. One of the PCs actively interfered, which made him a target for them. He then asked my character (who was in NPC mode for this scene) to help him, which would make my character a target as well. He couldn't refuse a friend, so he helped him escape. Two summoned [I]Celestial Hippogriffs[/I] later and they were off and away. The pack had to split. The pursuit rules worked fairly well, though I had to keep notes on every obstacle/challenge as they were encountered so the pursuers would have the same obstacles/challenges to face. So it's a bit paper-intensive. The main target ran like the wind until the panic effect from the Sluagh wore off, then cast [I]Fly[/I] and made the pursuer's live miserable by leading them over every terrible obstacle he could find. When that spell ran out he cast [I]Alter Self[/I] and changed to Avarial (Winged Elf), and continued the tactic. He got spotted by the huntsman himself though and drew some arrow fire, so he dove back low and dodged through the streets. When he reached the edge of the city he went over the wall, still in the air, and headed out. I had half the pack that was after him [I]Shadow Walk[/I] to get ahead, and start moving back towards the city. They didn't know where he was, but they wanted him caught between the two. When he heard them ahead, he made a mistake. He could have just flown over them or switched directions. Instead he hit an irrigation canal and cast [I]Alter Self[/I] again, switching to aquatic Elf. That was his last AS, so he was done with flying. Even that might have worked to get past them, but he reversed course and right back towards the city. The huntsman spotted him under the water and began shooting. He tried several tricks, and was making a real run of it. At one point he fireballed the huntsman, which barely singed his hair, but it killed his [I]Phantom Steed[/I], so he was grounded as well. Incidentally, it also lit a fire in one of the fallow fields, which interfered with the Sluagh scent tracking. (Of course, they weren't scent tracking any more, they had him in sight.) He pulled every trick he could think of, but got pinned to a tree by a critical and it was over. The others, who fled on Hippogriff back, changed course as soon as they were out of sight and headed straight out of town. The Sluagh missed the course change (rolled a 1) and headed to the river, where the characters had first said they were going. By the time they found the scent and caught up, there was less than an hour to dawn. One PC had done [I]Alter Self[/I] and changed to Trog'. If the Sluagh were going to scent track him, he was going to make them pay for it. But the characters could hear the hounds behind them when the other one came up with a plan. [I]Meld into Stone[/I], at his level, was good for 70 minutes. So the Trog ran in circles to confuse the scent track, back trailed and doubled back again, then the pair of them stepped into a stone wall until after dawn. They survived. If not for that final trick, we would have had most of the party dead. Anyway, that's the final chapter on this little saga. I just thought I'd share with you friends, since you helped me with both the Wild Hunt and the pursuit rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Running a chase scene
Top