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Running a "Dawn of the Dead" zombie game in d20 D&D?
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<blockquote data-quote="Mishima" data-source="post: 2698885" data-attributes="member: 37362"><p><strong>Zombie Fantasy Horror Apocalypse (oh my!)</strong></p><p></p><p>I've been doing something very similar, that is, a full scale zombie apocalypse in the midst of the Wilderlands setting. I've found it to be a natural mix. Following a cataclysmic event (namely the death curse of the Wraith Overlord...but it could be anything in your campaign), the tombs opened and a new breed of contagious undead has been released. Now they are a scourge across the lands, especially since they are extremely resistant to being turned and require the classic death blow to the brain to be stopped. Many villages have been left to die, others with better protection have become xenophobic and anti-religious. The priests of the various gods are having a hard time, since any corpse that dies gets up and walks, and this somewhat conflicts with messages of an afterlife. Elsewhere, decadence has increased with rulers and wizards holing themselves up on their estates and concentrating on meeting their own carnal desires. The land is a dark place, though not quite as desperate as many modern zombie horrors. The element of magic is the main reason. However, I've also made the zombies difficult for necromancers to control...but not impossible...so some are trying to take advantage of the situation. More often than not, they find themselves victims of the shambling horrors they thought to dominate. An organised response has been slow from the Invincible Overlord (or whatever ruler) due to protracted warfare with his neighbours and new difficulties in drawing taxes from his subjects. However, it wouldn't make sense to suggest that there is absolutely no hope (as is often the case)...again because of magic. Maybe, JUST maybe there is a way to end the plague. </p><p> I haven't decided what that is myself yet. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p> One more point. I did use AFMBE D20 conversion rules to knock up the zombies. If you fancy faster undead in the vein of the pooey new Dawn of the Dead, heck just use classic ghouls. Works for me.</p><p></p><p>Sorry to bore you all....back to normal transmission.</p></blockquote><p></p>
[QUOTE="Mishima, post: 2698885, member: 37362"] [b]Zombie Fantasy Horror Apocalypse (oh my!)[/b] I've been doing something very similar, that is, a full scale zombie apocalypse in the midst of the Wilderlands setting. I've found it to be a natural mix. Following a cataclysmic event (namely the death curse of the Wraith Overlord...but it could be anything in your campaign), the tombs opened and a new breed of contagious undead has been released. Now they are a scourge across the lands, especially since they are extremely resistant to being turned and require the classic death blow to the brain to be stopped. Many villages have been left to die, others with better protection have become xenophobic and anti-religious. The priests of the various gods are having a hard time, since any corpse that dies gets up and walks, and this somewhat conflicts with messages of an afterlife. Elsewhere, decadence has increased with rulers and wizards holing themselves up on their estates and concentrating on meeting their own carnal desires. The land is a dark place, though not quite as desperate as many modern zombie horrors. The element of magic is the main reason. However, I've also made the zombies difficult for necromancers to control...but not impossible...so some are trying to take advantage of the situation. More often than not, they find themselves victims of the shambling horrors they thought to dominate. An organised response has been slow from the Invincible Overlord (or whatever ruler) due to protracted warfare with his neighbours and new difficulties in drawing taxes from his subjects. However, it wouldn't make sense to suggest that there is absolutely no hope (as is often the case)...again because of magic. Maybe, JUST maybe there is a way to end the plague. I haven't decided what that is myself yet. :heh: One more point. I did use AFMBE D20 conversion rules to knock up the zombies. If you fancy faster undead in the vein of the pooey new Dawn of the Dead, heck just use classic ghouls. Works for me. Sorry to bore you all....back to normal transmission. [/QUOTE]
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Running a "Dawn of the Dead" zombie game in d20 D&D?
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