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running a dialogue based mission (advice please)
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<blockquote data-quote="Cor_Malek" data-source="post: 5299933" data-attributes="member: 91608"><p>Try not to have more than two NPC's at one time in conversation. If you have to introduce another one, have it either exclude one, or talk specifically to the other, so that there's always only 2 people talking to each other - it will be hard enough to sustain those.</p><p>Not all players respond well to making voices, and it too can be hard at first. Try to make it obvious who is talking at given time, by adding small mannerisms (stroking beard, joined palms, playing with ring etc), and face expressions (permanent frown vs wide smile, shifty eyes etc).</p><p></p><p>Even in scripted events, always respond to what PC's are doing. You don't have to give in to what they want, just don't ignore them, have them interact even if they cannot change something. On the other hand, if they charge on an open door, you might as well pretend it was locked, eh? If PC's unknowingly do something that you meant to be done anyway by a NPC - why not allow them to do so?</p><p></p><p>I believe you'll find some articles on arsludi.lamemage.com very usefull, in this situation, especially <a href="http://arsludi.lamemage.com/index.php/76/backdrop-plots-may-you-live-in-interesting-times/" target="_blank">Backdrop Plots: May You Live In Interesting Times</a>. <a href="http://arsludi.lamemage.com/index.php/49/situations-not-plots/" target="_blank">"Situations not Plots"</a> is an important advice as well.</p><p></p><p>I hope the game goes well!</p></blockquote><p></p>
[QUOTE="Cor_Malek, post: 5299933, member: 91608"] Try not to have more than two NPC's at one time in conversation. If you have to introduce another one, have it either exclude one, or talk specifically to the other, so that there's always only 2 people talking to each other - it will be hard enough to sustain those. Not all players respond well to making voices, and it too can be hard at first. Try to make it obvious who is talking at given time, by adding small mannerisms (stroking beard, joined palms, playing with ring etc), and face expressions (permanent frown vs wide smile, shifty eyes etc). Even in scripted events, always respond to what PC's are doing. You don't have to give in to what they want, just don't ignore them, have them interact even if they cannot change something. On the other hand, if they charge on an open door, you might as well pretend it was locked, eh? If PC's unknowingly do something that you meant to be done anyway by a NPC - why not allow them to do so? I believe you'll find some articles on arsludi.lamemage.com very usefull, in this situation, especially [url=http://arsludi.lamemage.com/index.php/76/backdrop-plots-may-you-live-in-interesting-times/]Backdrop Plots: May You Live In Interesting Times[/url]. [url=http://arsludi.lamemage.com/index.php/49/situations-not-plots/]"Situations not Plots"[/url] is an important advice as well. I hope the game goes well! [/QUOTE]
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