Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
running a dialogue based mission (advice please)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KidSnide" data-source="post: 5306648" data-attributes="member: 54710"><p>I've also had some good success running sessions in which the players fill in for the important NPCs, either in a debate or in battle. It's a good way of "changing up" your game while giving some spotlight to a different part of the world.</p><p></p><p>...but I wouldn't recommend it as a first session.</p><p></p><p>Establishing the character of the gameworld is an important objective - I don't want to knock it. However, a session that focuses on a lot of NPCs talking to each other runs counter to two other equally important objectives: (1) letting your players establish their characters and (2) establishing that your game will be fun. Most good first missions fit into the larger plot and gameworld, but are narrow enough to understand in their own smaller context. A good first mission doesn't take an hour of explanation to understand.</p><p></p><p>It also sounds like you have a large number of NPCs in your world. That's great, but it can be overwhelming - particularly for players who are still figuring out their characters and their character's relationships with each other. I'm not sure whether you're trying to introduce a large number of NPCs or just use throw-away characters to introduce the events of the world. However, you might have more success previewing the world by having segments of dialog the PCs can overhear in the market (along with throw-away NPCs that can be engaged in conversation if it peaks a player's interest). It won't stick in most of your player's minds, but that probably wasn't going to happen anyway. Instead, it will introduce the flavor of the world without having to pull the focus away from the brand new set of PCs.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5306648, member: 54710"] I've also had some good success running sessions in which the players fill in for the important NPCs, either in a debate or in battle. It's a good way of "changing up" your game while giving some spotlight to a different part of the world. ...but I wouldn't recommend it as a first session. Establishing the character of the gameworld is an important objective - I don't want to knock it. However, a session that focuses on a lot of NPCs talking to each other runs counter to two other equally important objectives: (1) letting your players establish their characters and (2) establishing that your game will be fun. Most good first missions fit into the larger plot and gameworld, but are narrow enough to understand in their own smaller context. A good first mission doesn't take an hour of explanation to understand. It also sounds like you have a large number of NPCs in your world. That's great, but it can be overwhelming - particularly for players who are still figuring out their characters and their character's relationships with each other. I'm not sure whether you're trying to introduce a large number of NPCs or just use throw-away characters to introduce the events of the world. However, you might have more success previewing the world by having segments of dialog the PCs can overhear in the market (along with throw-away NPCs that can be engaged in conversation if it peaks a player's interest). It won't stick in most of your player's minds, but that probably wasn't going to happen anyway. Instead, it will introduce the flavor of the world without having to pull the focus away from the brand new set of PCs. -KS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
running a dialogue based mission (advice please)
Top