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Running a game for a 6 year old
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<blockquote data-quote="aramis erak" data-source="post: 6658194" data-attributes="member: 6779310"><p>Keep the sessions relatively short. 1-2 hours max.</p><p>If she's able to read, the character sheet isn't going to be an issue, but the power descriptions might be.</p><p>Have her learn by doing.</p><p>Emphasize the variety of the 3 pillars - exploration, interaction, combat.</p><p></p><p>If she's not able to do the addition on her own, use a pair of matching number lines - one only as long as the modifiers, the other going from 0 to 30, with every line numbered. (This is how we teach the addition concept to kids in resource math. I'd recommend 1cm or 1/2" per line, and about 20-25 point sized numbers.) The way this works - have her put the 0 of the moving (modifier) strip on her roll's value on the fixed strip. have her touch the modifier on the moving strip that matches her action. Have her tell you the fixed strip's value by her finger. This will help both math concepts and put the addition on her - something more for her to succeed at in play.</p><p></p><p>For exploration, I highly recommend use of one-room-at-a-time maps in dungeons. Especially if those are pre-drawn. Such as printing out the map, then cutting the rooms apart, and putting new rooms on as they're encountered. </p><p></p><p>Remember the lack of common experiences - many things that should be obvious won't be obvious to her.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6658194, member: 6779310"] Keep the sessions relatively short. 1-2 hours max. If she's able to read, the character sheet isn't going to be an issue, but the power descriptions might be. Have her learn by doing. Emphasize the variety of the 3 pillars - exploration, interaction, combat. If she's not able to do the addition on her own, use a pair of matching number lines - one only as long as the modifiers, the other going from 0 to 30, with every line numbered. (This is how we teach the addition concept to kids in resource math. I'd recommend 1cm or 1/2" per line, and about 20-25 point sized numbers.) The way this works - have her put the 0 of the moving (modifier) strip on her roll's value on the fixed strip. have her touch the modifier on the moving strip that matches her action. Have her tell you the fixed strip's value by her finger. This will help both math concepts and put the addition on her - something more for her to succeed at in play. For exploration, I highly recommend use of one-room-at-a-time maps in dungeons. Especially if those are pre-drawn. Such as printing out the map, then cutting the rooms apart, and putting new rooms on as they're encountered. Remember the lack of common experiences - many things that should be obvious won't be obvious to her. [/QUOTE]
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