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Running a game for just one player?
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<blockquote data-quote="Rel" data-source="post: 658263" data-attributes="member: 99"><p>I am currently running such a campaign for my wife. She is playing a single classed Wizard and here is how I've handled it so far:</p><p></p><p>I started her off by running an intro scenario that was her "graduation" from her mentor. It was a series of challenges set up by her mentor that was designed to test her skills as a Wizard (lots of Spellcraft and Knowledge checks along with creative spell use) and see if she had properly learned some important lessons (like when to run away and trying to gather information before entering a conflict).</p><p></p><p>I was concerned about her ability to heal so I addressed this in two ways. First I made sure that her mentor taught her to make "healing salves" (found in Tome and Blood) using her Alchemy skill. I also had him give her a magical staff that summons a toned down Lantern Archon for 7 rounds, once per day. The Archon can cast Aid and bolster her hit points for a few rounds and also help out in a fight a little bit. There is also a subplot involving her trying to find a way to release the Archon from the staff, so it is a roleplaying device too.</p><p></p><p>Next, I started running her through a slightly modified version of Sunless Citidel <strong>(minor spoilers to follow)</strong>. I introduced an NPC to aid her. He was a Half-Orc Expert 1 who specialized in Gardening and Cooking but could handle himself with a spear if necessary. His employer was kidnapped by the goblin raiders in the Citidel and so he went along with my wife's character to rescue her.</p><p></p><p>Along the way, Meepo and another NPC from Sunless Citidel have joined her party so they now number 4. But it is very likely that only the Half-Orc will remain her companion after Sunless Citidel (I plan to continue on with Forge of Fury).</p><p></p><p>So, to summarize, when the PC is by themselves, tailor the challenges to the PC. If you provide them with ways of dealing with their shortcomings then you can present them a wider range of challenges. If they have help from NPC's then you can run a more traditional style game so long as you adjust the encounters to fit their power level.</p></blockquote><p></p>
[QUOTE="Rel, post: 658263, member: 99"] I am currently running such a campaign for my wife. She is playing a single classed Wizard and here is how I've handled it so far: I started her off by running an intro scenario that was her "graduation" from her mentor. It was a series of challenges set up by her mentor that was designed to test her skills as a Wizard (lots of Spellcraft and Knowledge checks along with creative spell use) and see if she had properly learned some important lessons (like when to run away and trying to gather information before entering a conflict). I was concerned about her ability to heal so I addressed this in two ways. First I made sure that her mentor taught her to make "healing salves" (found in Tome and Blood) using her Alchemy skill. I also had him give her a magical staff that summons a toned down Lantern Archon for 7 rounds, once per day. The Archon can cast Aid and bolster her hit points for a few rounds and also help out in a fight a little bit. There is also a subplot involving her trying to find a way to release the Archon from the staff, so it is a roleplaying device too. Next, I started running her through a slightly modified version of Sunless Citidel [b](minor spoilers to follow)[/b]. I introduced an NPC to aid her. He was a Half-Orc Expert 1 who specialized in Gardening and Cooking but could handle himself with a spear if necessary. His employer was kidnapped by the goblin raiders in the Citidel and so he went along with my wife's character to rescue her. Along the way, Meepo and another NPC from Sunless Citidel have joined her party so they now number 4. But it is very likely that only the Half-Orc will remain her companion after Sunless Citidel (I plan to continue on with Forge of Fury). So, to summarize, when the PC is by themselves, tailor the challenges to the PC. If you provide them with ways of dealing with their shortcomings then you can present them a wider range of challenges. If they have help from NPC's then you can run a more traditional style game so long as you adjust the encounters to fit their power level. [/QUOTE]
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