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Running a game for just one player?
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<blockquote data-quote="haiiro" data-source="post: 660846" data-attributes="member: 1891"><p>I thought about some of the other games I've run for solo players, and I think this statement sums things up well. Customizing challenges to fit the PC is certainly important, but play style is probably even more so.</p><p></p><p>With a group, you're likely to have players who want different things out of the game (apart from a fun session, which should be the common thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) -- combat, politics, RPing, dungeon crawls, etc. With only one player, there's generally going to be a less diverse wish list.</p><p></p><p>Some examples I can remember:</p><p></p><p>- A Dragonlance campaign with a wizard PC. Both of us were very into DL, and the game focused on exploring the DL world and experiencing the milieu. A rotating party of NPCs was helpful, and this game ran for about a year.</p><p></p><p>- A Shadowrun game with a street samurai PC. He worked solo, the player liked infiltration missions, and we both liked emphasizing tech and cyberware; we played on and off for a year or two.</p><p></p><p>- Lots of short Warhammer FRP games (2-4 sessions), all with different types of PC (and different solo players). Everyone seemed to like combat, crits and gore -- myself included. Go figure. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I've never looked back on my solo DMing from an analytical standpoint, and it's an interesting thing to do -- thanks for asking the question. I hope your forays into this area go well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="haiiro, post: 660846, member: 1891"] I thought about some of the other games I've run for solo players, and I think this statement sums things up well. Customizing challenges to fit the PC is certainly important, but play style is probably even more so. With a group, you're likely to have players who want different things out of the game (apart from a fun session, which should be the common thread ;)) -- combat, politics, RPing, dungeon crawls, etc. With only one player, there's generally going to be a less diverse wish list. Some examples I can remember: - A Dragonlance campaign with a wizard PC. Both of us were very into DL, and the game focused on exploring the DL world and experiencing the milieu. A rotating party of NPCs was helpful, and this game ran for about a year. - A Shadowrun game with a street samurai PC. He worked solo, the player liked infiltration missions, and we both liked emphasizing tech and cyberware; we played on and off for a year or two. - Lots of short Warhammer FRP games (2-4 sessions), all with different types of PC (and different solo players). Everyone seemed to like combat, crits and gore -- myself included. Go figure. :D I've never looked back on my solo DMing from an analytical standpoint, and it's an interesting thing to do -- thanks for asking the question. I hope your forays into this area go well. :) [/QUOTE]
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