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Running a game in the style of "The Black Company"
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<blockquote data-quote="UngainlyTitan" data-source="post: 4889570" data-attributes="member: 28487"><p>Havilar it sounds to me that you are really running a wargame campaing rather than an rpg. I have played wargame campaings that worked that way and they can be great fun. Usually campaign that worked like that used minatures for battle, though I would imagine that Battlelore would work quite well, of course in those campaings each player were on different sides and ran countries.</p><p></p><p>If you want to run a compaign of being the command staff of a mercenary company then, I am not sure what sandbox exploration has to do with it. Mercenary companies do not stirr out of barracks with out pay (at least the commanders have to be paid, whatever about the troops <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) </p><p>In that case the game is one of diplomacy and court intrigue where the player try and secure jobs for the unit and get their money when they do th job and the war side is handled as a series of skill challanges where success or failure leads to encounters where the pc have to intervene to avert disaster or if disaster falls, they have to save their skins. It is only in these encounters that the minions need stats.</p><p>Of course if they are in any way successful then there may be more combat encounters because people will be sending assasins and similar things after them.</p><p>In any case I would think that you would need different rules for leveling. Most of the xp should be coming from quests (== contracts fulfilled) and skill challanges.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 4889570, member: 28487"] Havilar it sounds to me that you are really running a wargame campaing rather than an rpg. I have played wargame campaings that worked that way and they can be great fun. Usually campaign that worked like that used minatures for battle, though I would imagine that Battlelore would work quite well, of course in those campaings each player were on different sides and ran countries. If you want to run a compaign of being the command staff of a mercenary company then, I am not sure what sandbox exploration has to do with it. Mercenary companies do not stirr out of barracks with out pay (at least the commanders have to be paid, whatever about the troops :)) In that case the game is one of diplomacy and court intrigue where the player try and secure jobs for the unit and get their money when they do th job and the war side is handled as a series of skill challanges where success or failure leads to encounters where the pc have to intervene to avert disaster or if disaster falls, they have to save their skins. It is only in these encounters that the minions need stats. Of course if they are in any way successful then there may be more combat encounters because people will be sending assasins and similar things after them. In any case I would think that you would need different rules for leveling. Most of the xp should be coming from quests (== contracts fulfilled) and skill challanges. [/QUOTE]
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Running a game in the style of "The Black Company"
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