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Running a group with 7 players?
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<blockquote data-quote="dreaded_beast" data-source="post: 1475550" data-attributes="member: 11185"><p>Well, it's official. Just found out a while ago.</p><p></p><p>This Friday, if all the players show up, there will be a total of 7 players and 1 DM, me being the DM.</p><p></p><p>3 of the players can be considered the "original" group.</p><p></p><p>The 4th player has gamed in one session, but is unsure if he can make it on a consistent basis.</p><p></p><p>The 5th player "sat in" last session and did not actually play, but created a character near the end of the session. Although she expressed an interest in playing, I am not sure if she will follow through.</p><p></p><p>The 6th and 7th player I have not met as of yet, but I have been communicating with them through e-mail and they will meet the group and myself for the first time if they show up on Friday.</p><p></p><p>Now, the campaign is in the Scarred Lands and has already progressed through 3 sessions. This is actually a continuation of a previous Scarred Lands campaign, which I took over after the DM left. I allowed the original 3 players to keep their characters. As a result, the orginal 3 will have higher levels than the new comers.</p><p></p><p>The level breakdown is as follows:</p><p></p><p>Player 1 - Human Rogue 3</p><p>Player 2 - Dwarf Fighter 3</p><p>Player 3 - Human Cleric 3</p><p>Player 4 - Human Ranger 2</p><p>Player 5 - Elf Sorcerer 1</p><p>Player 6 - 1st level character</p><p>Player 7 - 1st level character</p><p></p><p>This is the first time I will be DMing a group of this size. I doubt I have even played in a group of this size.</p><p></p><p>Concerns of mine are, as a result of having 7 possible players:</p><p></p><p>1. Giving enough time to each player without having them feel neglected.</p><p></p><p>2. Allowing time for role-play.</p><p></p><p>3. Speedy and non-cumbersome combats.</p><p></p><p>4. Difficulty of encounters.</p><p></p><p>Any and all advice/suggestions/comments/warnings are welcome.</p></blockquote><p></p>
[QUOTE="dreaded_beast, post: 1475550, member: 11185"] Well, it's official. Just found out a while ago. This Friday, if all the players show up, there will be a total of 7 players and 1 DM, me being the DM. 3 of the players can be considered the "original" group. The 4th player has gamed in one session, but is unsure if he can make it on a consistent basis. The 5th player "sat in" last session and did not actually play, but created a character near the end of the session. Although she expressed an interest in playing, I am not sure if she will follow through. The 6th and 7th player I have not met as of yet, but I have been communicating with them through e-mail and they will meet the group and myself for the first time if they show up on Friday. Now, the campaign is in the Scarred Lands and has already progressed through 3 sessions. This is actually a continuation of a previous Scarred Lands campaign, which I took over after the DM left. I allowed the original 3 players to keep their characters. As a result, the orginal 3 will have higher levels than the new comers. The level breakdown is as follows: Player 1 - Human Rogue 3 Player 2 - Dwarf Fighter 3 Player 3 - Human Cleric 3 Player 4 - Human Ranger 2 Player 5 - Elf Sorcerer 1 Player 6 - 1st level character Player 7 - 1st level character This is the first time I will be DMing a group of this size. I doubt I have even played in a group of this size. Concerns of mine are, as a result of having 7 possible players: 1. Giving enough time to each player without having them feel neglected. 2. Allowing time for role-play. 3. Speedy and non-cumbersome combats. 4. Difficulty of encounters. Any and all advice/suggestions/comments/warnings are welcome. [/QUOTE]
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