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<blockquote data-quote="cleavthorn" data-source="post: 1475722" data-attributes="member: 9122"><p>Wow. I have the same problem. I have a gaming group consisting of 7-9 people (myself included). We have all played together 14-20 years (depending on the individual). 2-3 can be shaky, occasionally dropping out of the game for several weeks at a time (jobs and life).</p><p></p><p>Heres what I can offer you:</p><p> </p><p>1). <strong>Enforce Players to Check Themselves:</strong> What I mean by this is to have them be polite and respectful. If two of them are quietly talking while a third and fourth are trying to role-play, no big deal. If, however, they are at opposite ends of the table yelling and carrying on about their latest Magic cards while you are attempting to describe the serenity of the elvin sacred grove, it is obvoiusly a disruption.</p><p> Have the players move seats to accomodate you. If you know Player A and Player B sitting next to each other are a volitile mix, move em! If they give you flak about it, politley inform them you work hard to bring enjoyment for everyone, and that their sitting next to each other can be a disruption, which, while fun for them, may be less fun to other players.</p><p> </p><p>2). <strong>DM Has Final Say (sort of):</strong> In my gaming group, we have 5 DM's. This sounds like a lot of DM's in a group, and it is! The problem with having 5 DM's in a group is that some of forget they aern't the DM <em>right now</em>.</p><p> I dont know how well this is going to work in your game, but what we are trying is if a player has a grievance about a rule, they will have 3 minutes (including time to look up rules) to give their point of view. Now, the players only get ONE grievance for the night (with 7 players, thats 21 minutes gone from play if everyone brings up a grievance). </p><p> After their case is made, we vote. everyone gets ONE VOTE, including the DM and the player making the grievance. If the majority of the vote is in favor of the Player, he gets the ruling. If the majority of the vote is for the DM, he gets the ruling. Ties go to the DM. </p><p> NOW, the DM has final say. He can decide that his ruling is the ruling that is going to be used, regardless of the votes. There are cases when the DM has to say that this is his world, and things just dont work that way. There are two potential problems with this if used too often, however. First, the DM needs to be consistant. It is unfair and foolish of the DM to change the rules at whim. Second, the DM runs the risk of losing respect, players from the game, and possibly even friends.</p><p> Grievances cannot be banked, brought over to the next session, etc... Once the game is done, all the players get one new grievance at the start of the next session. Players who have used their grievance CANNOT make a new one (or "borrow" someone elses grievance) for the evening. The wisdom behind this is that they should know when something is dire enough to stop play for everyone and make their case. If they waste their grievance, too bad!</p><p> </p><p>These are 2 major rules we use to speed up play, have fun and try to enrich the quality of our gaming experience. I hpoe they work for you!</p></blockquote><p></p>
[QUOTE="cleavthorn, post: 1475722, member: 9122"] Wow. I have the same problem. I have a gaming group consisting of 7-9 people (myself included). We have all played together 14-20 years (depending on the individual). 2-3 can be shaky, occasionally dropping out of the game for several weeks at a time (jobs and life). Heres what I can offer you: 1). [b]Enforce Players to Check Themselves:[/b] What I mean by this is to have them be polite and respectful. If two of them are quietly talking while a third and fourth are trying to role-play, no big deal. If, however, they are at opposite ends of the table yelling and carrying on about their latest Magic cards while you are attempting to describe the serenity of the elvin sacred grove, it is obvoiusly a disruption. Have the players move seats to accomodate you. If you know Player A and Player B sitting next to each other are a volitile mix, move em! If they give you flak about it, politley inform them you work hard to bring enjoyment for everyone, and that their sitting next to each other can be a disruption, which, while fun for them, may be less fun to other players. 2). [b]DM Has Final Say (sort of):[/b] In my gaming group, we have 5 DM's. This sounds like a lot of DM's in a group, and it is! The problem with having 5 DM's in a group is that some of forget they aern't the DM [i]right now[/i]. I dont know how well this is going to work in your game, but what we are trying is if a player has a grievance about a rule, they will have 3 minutes (including time to look up rules) to give their point of view. Now, the players only get ONE grievance for the night (with 7 players, thats 21 minutes gone from play if everyone brings up a grievance). After their case is made, we vote. everyone gets ONE VOTE, including the DM and the player making the grievance. If the majority of the vote is in favor of the Player, he gets the ruling. If the majority of the vote is for the DM, he gets the ruling. Ties go to the DM. NOW, the DM has final say. He can decide that his ruling is the ruling that is going to be used, regardless of the votes. There are cases when the DM has to say that this is his world, and things just dont work that way. There are two potential problems with this if used too often, however. First, the DM needs to be consistant. It is unfair and foolish of the DM to change the rules at whim. Second, the DM runs the risk of losing respect, players from the game, and possibly even friends. Grievances cannot be banked, brought over to the next session, etc... Once the game is done, all the players get one new grievance at the start of the next session. Players who have used their grievance CANNOT make a new one (or "borrow" someone elses grievance) for the evening. The wisdom behind this is that they should know when something is dire enough to stop play for everyone and make their case. If they waste their grievance, too bad! These are 2 major rules we use to speed up play, have fun and try to enrich the quality of our gaming experience. I hpoe they work for you! [/QUOTE]
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