Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Running a homebrew campaign is HARD
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sir Robilar" data-source="post: 5509373" data-attributes="member: 75757"><p>I honestly feel very much the same. Right now I´m running the second campaign for which I created the world and the adventures. The first one was fun but failed in the eyes of some of my players since they had expected something different. The second one is running fine so far but we have only played for 3 months. Some things I did differently this time:</p><p></p><p>- from time to time I weave in a premade adventure if I can find one that fits.</p><p>- I plan the sessions by the formula of the three act structure</p><p>- We are playing in a very small part of the homebrew world and I leave a lot of room for the players to include their own ideas (going so far as to allow them to spontaneously invent their backgrounds and parts of the campaign world).</p><p>- Work out a VERY general campaign structure (like 3-4 sentences per story beat / adventure), then rely on a thoroughly developed sandbox area and strong antagonists. Never lay out too many roads, but two or three clear ones so there are some interesting decisions.</p><p></p><p></p><p>Although it´s a lot of fun right now I already see how much work it becomes. That´s why I´ll be eagerly following this thread as well...</p></blockquote><p></p>
[QUOTE="Sir Robilar, post: 5509373, member: 75757"] I honestly feel very much the same. Right now I´m running the second campaign for which I created the world and the adventures. The first one was fun but failed in the eyes of some of my players since they had expected something different. The second one is running fine so far but we have only played for 3 months. Some things I did differently this time: - from time to time I weave in a premade adventure if I can find one that fits. - I plan the sessions by the formula of the three act structure - We are playing in a very small part of the homebrew world and I leave a lot of room for the players to include their own ideas (going so far as to allow them to spontaneously invent their backgrounds and parts of the campaign world). - Work out a VERY general campaign structure (like 3-4 sentences per story beat / adventure), then rely on a thoroughly developed sandbox area and strong antagonists. Never lay out too many roads, but two or three clear ones so there are some interesting decisions. Although it´s a lot of fun right now I already see how much work it becomes. That´s why I´ll be eagerly following this thread as well... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Running a homebrew campaign is HARD
Top