Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Running a homebrew campaign is HARD
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="turnip" data-source="post: 5509393" data-attributes="member: 95779"><p>So far, my experience has been positive, but pretty overwhelming. Especially considering that one of the players is a complete n00b (but of course he pulls out some pretty fresh ideas and surprising moves).</p><p></p><p>My main issue, I suppose, is that I have a wide, main story arc fleshed out, with smaller "major" events that pop up in different locations/times. However, I have a difficult time creating the connections to the dots...either how to get them from A to B, or if they go another route, how to interlace that with the story and provide them with a fun, meaningful game while I'm doing it.</p><p></p><p>With a fully fleshed-out world, it may be easier, I think...but I don't know how much work I'm willing to put in to detailing every mile of the terrain (and I also don't want to pre-solidify things and negate player input). Also, coming up with meaningful encounters can be difficult. I hate just throwing random creeps at the players, but statting up an entire encounter fit for every possible player choice is overwhelming. Luckily enough, we play 4E, which is loose enough on the DM's side that modifying enemies to fit the level is pretty easy (so that lv.1 encounter with thieves can be modified to a lv.3 encounter with orcs or something).</p><p></p><p>But, it's a lot of work, either way. I thought I was prepared, but I had no idea!</p></blockquote><p></p>
[QUOTE="turnip, post: 5509393, member: 95779"] So far, my experience has been positive, but pretty overwhelming. Especially considering that one of the players is a complete n00b (but of course he pulls out some pretty fresh ideas and surprising moves). My main issue, I suppose, is that I have a wide, main story arc fleshed out, with smaller "major" events that pop up in different locations/times. However, I have a difficult time creating the connections to the dots...either how to get them from A to B, or if they go another route, how to interlace that with the story and provide them with a fun, meaningful game while I'm doing it. With a fully fleshed-out world, it may be easier, I think...but I don't know how much work I'm willing to put in to detailing every mile of the terrain (and I also don't want to pre-solidify things and negate player input). Also, coming up with meaningful encounters can be difficult. I hate just throwing random creeps at the players, but statting up an entire encounter fit for every possible player choice is overwhelming. Luckily enough, we play 4E, which is loose enough on the DM's side that modifying enemies to fit the level is pretty easy (so that lv.1 encounter with thieves can be modified to a lv.3 encounter with orcs or something). But, it's a lot of work, either way. I thought I was prepared, but I had no idea! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Running a homebrew campaign is HARD
Top