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General Tabletop Discussion
*Dungeons & Dragons
Running a homebrew campaign is HARD
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<blockquote data-quote="Rel" data-source="post: 5509965" data-attributes="member: 99"><p>Hopefully their characters have agendas of their own or at least personalities that you can hook into. Play off of those things.</p><p></p><p>The tricky (but fun) part for me sometimes is making sure that a given "adventure" has hooks into all of the characters. The kind of thing where if one character is looking for the lost family heirloom and another has a vendetta against the Orcs then you plant a rumor that a tribe of Orcs has the heirloom. Most of the time I'm able to accomplish something like that but also I've got players who understand that sometimes they need to "take turns" having the plot hooks revolve around their character.</p><p></p><p>Honestly though what I mostly do is simply throw out piles of plot hooks all over the place when I have absolutely no idea where most of them will lead. Only after the players express an interest in something do I flesh it out. Thus I'm only doing work on the things that I know are going to see use.</p></blockquote><p></p>
[QUOTE="Rel, post: 5509965, member: 99"] Hopefully their characters have agendas of their own or at least personalities that you can hook into. Play off of those things. The tricky (but fun) part for me sometimes is making sure that a given "adventure" has hooks into all of the characters. The kind of thing where if one character is looking for the lost family heirloom and another has a vendetta against the Orcs then you plant a rumor that a tribe of Orcs has the heirloom. Most of the time I'm able to accomplish something like that but also I've got players who understand that sometimes they need to "take turns" having the plot hooks revolve around their character. Honestly though what I mostly do is simply throw out piles of plot hooks all over the place when I have absolutely no idea where most of them will lead. Only after the players express an interest in something do I flesh it out. Thus I'm only doing work on the things that I know are going to see use. [/QUOTE]
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Running a homebrew campaign is HARD
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