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<blockquote data-quote="tbiaslorin" data-source="post: 4038089" data-attributes="member: 48175"><p>It may sound odd, but I had a lot of fun in Neverwinter Nights 2 when you got your own castle. It wasn't very detailed at all, but provided a great interlude between adventures. It included sections determining what you would build (Fortifications, Businesses, Roads, Farms) and what your men would be doing (Recruiting, training, patrolling, special missions). Later in the game what you did at your castle determined how much money your lands produced and how many men aided you during a castle battle. </p><p></p><p>I've always liked the idea of (and almost made into a PBM at one point) minions, each of whom would be responsible for a particular portion of a player's realm. So instead of weighing down the player's with huge amounts of details, each minion would give a report and request an order. For example, 'Your Seneschal reports that your castle servants have come down with the flu, and you had to turn away a dignitary and that cost you -1 reputation.' His order could then be 'Fire the entire castle staff and hire new servants' or 'Hire a healer for 1000gp, staff morale improves by +2 because their lord cares about them.' Another might be 'Your Daimyo reports that an assassin has offered his services. He estimates a 75% chance of success for assassinating a political rival; if he fails you lose 4 reputation.'</p><p></p><p>More like offering up options (and you can do as few or many minions each time you are back at your base depending on the player's interest level) instead of burdening an adventuring party with too many duties. Each segment of ruling the kingdom should be isolated, so someone just wanting to work on their military could do so, while those interested in the economy could do that as well.</p><p></p><p>Anyhoo, just random thoughts!</p></blockquote><p></p>
[QUOTE="tbiaslorin, post: 4038089, member: 48175"] It may sound odd, but I had a lot of fun in Neverwinter Nights 2 when you got your own castle. It wasn't very detailed at all, but provided a great interlude between adventures. It included sections determining what you would build (Fortifications, Businesses, Roads, Farms) and what your men would be doing (Recruiting, training, patrolling, special missions). Later in the game what you did at your castle determined how much money your lands produced and how many men aided you during a castle battle. I've always liked the idea of (and almost made into a PBM at one point) minions, each of whom would be responsible for a particular portion of a player's realm. So instead of weighing down the player's with huge amounts of details, each minion would give a report and request an order. For example, 'Your Seneschal reports that your castle servants have come down with the flu, and you had to turn away a dignitary and that cost you -1 reputation.' His order could then be 'Fire the entire castle staff and hire new servants' or 'Hire a healer for 1000gp, staff morale improves by +2 because their lord cares about them.' Another might be 'Your Daimyo reports that an assassin has offered his services. He estimates a 75% chance of success for assassinating a political rival; if he fails you lose 4 reputation.' More like offering up options (and you can do as few or many minions each time you are back at your base depending on the player's interest level) instead of burdening an adventuring party with too many duties. Each segment of ruling the kingdom should be isolated, so someone just wanting to work on their military could do so, while those interested in the economy could do that as well. Anyhoo, just random thoughts! [/QUOTE]
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