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<blockquote data-quote="sinecure" data-source="post: 4038397" data-attributes="member: 37668"><p>I'd want something I could take from really, really light to really, really detailed based upon what our campaign needs. </p><p></p><p>Also, Birthright and Fields of Blood and maybe some others use a seasonal system. Each has 13-week long seasons, which seems perfect for Greyhawk because its' calendar includes solstice holiday weeks after every 12 normal ones.</p><p></p><p>It doesn't have to be done this way, but I've been able to use these two published systems as part of my own game's management system. It allows for scaling from the week, or 4 week month, or quarter / season, or a whole solar year. It's cool that way and reminds me of what happens in business with quarterly reports. Plus, I can break things down to the day, hour, or even round by round level if necessary. </p><p></p><p>If we're just playing light management, like when the players don't even realize it, I don't usually enforce anything until they fill up all the orders their organization can complete in a day, week, or quarter. It's like telling a player whether or not their PC can finish a job in before nightfall. It really helps in judging very, very long term actions.</p><p></p><p>The detail is the hard part I think. It's about being structured enough with "action costs" in resources like time and workers, but also loose enough to allow for any plan the players want to try. That's hard because too much structure and it comes off as a boardgame where no one thinks outside of the predetermined actions and types. But make it too loose and it becomes hard to really understand how these actions effect other things within the system outside the players view.</p><p></p><p>For example, if we help a single farmer regrow his crops for a week, that's a week's worth of work and it really has almost no effect on the realm's produce output. But put the PCs in charge of collecting taxes from farms and you still want to know as the Dm how their tax collecting effects the realm. Because it definitely will if they are truly in charge of it.</p></blockquote><p></p>
[QUOTE="sinecure, post: 4038397, member: 37668"] I'd want something I could take from really, really light to really, really detailed based upon what our campaign needs. Also, Birthright and Fields of Blood and maybe some others use a seasonal system. Each has 13-week long seasons, which seems perfect for Greyhawk because its' calendar includes solstice holiday weeks after every 12 normal ones. It doesn't have to be done this way, but I've been able to use these two published systems as part of my own game's management system. It allows for scaling from the week, or 4 week month, or quarter / season, or a whole solar year. It's cool that way and reminds me of what happens in business with quarterly reports. Plus, I can break things down to the day, hour, or even round by round level if necessary. If we're just playing light management, like when the players don't even realize it, I don't usually enforce anything until they fill up all the orders their organization can complete in a day, week, or quarter. It's like telling a player whether or not their PC can finish a job in before nightfall. It really helps in judging very, very long term actions. The detail is the hard part I think. It's about being structured enough with "action costs" in resources like time and workers, but also loose enough to allow for any plan the players want to try. That's hard because too much structure and it comes off as a boardgame where no one thinks outside of the predetermined actions and types. But make it too loose and it becomes hard to really understand how these actions effect other things within the system outside the players view. For example, if we help a single farmer regrow his crops for a week, that's a week's worth of work and it really has almost no effect on the realm's produce output. But put the PCs in charge of collecting taxes from farms and you still want to know as the Dm how their tax collecting effects the realm. Because it definitely will if they are truly in charge of it. [/QUOTE]
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