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General Tabletop Discussion
*Dungeons & Dragons
Running a large battle scene
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<blockquote data-quote="Celebrim" data-source="post: 6289314" data-attributes="member: 4937"><p>How you handle mass combat depends on the PC's role in it and how much time you have on your hands.</p><p></p><p>If the PC's are in the role of common soldiers, you should give them a soldiers eye perspective. Probably the easiest way to do this is with an event key where the PC's witness or get embroiled in the larger events around them. This is essentially a series of encounters occuring in quick succession.</p><p></p><p>If the PC's are in the role of essential heroes, you should give them the soldiers eye perspective but you should be come up with a way of tracking their role in the battle, awarding points for completing certain objectives and for how many units they destroy. If they complete above a certain threshold, they win the battle.</p><p></p><p>If the PC's are in the role of commanding generals, if possible you should assign each PC a certain number of units in their command and play out the battle using mass combat rules of some sort focusing on the battle and the orders that the PCs issue and the characters skill in command and only occasionally on the PC's role in it and their skill in battle. Large battles take a long time to set up and play out though, so only play out the battles that are important enough to justify it. </p><p></p><p>It's also possible to mix that up with heroes being units in the battle and some players largely interacting as a unit and others largely interacting as commanders.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6289314, member: 4937"] How you handle mass combat depends on the PC's role in it and how much time you have on your hands. If the PC's are in the role of common soldiers, you should give them a soldiers eye perspective. Probably the easiest way to do this is with an event key where the PC's witness or get embroiled in the larger events around them. This is essentially a series of encounters occuring in quick succession. If the PC's are in the role of essential heroes, you should give them the soldiers eye perspective but you should be come up with a way of tracking their role in the battle, awarding points for completing certain objectives and for how many units they destroy. If they complete above a certain threshold, they win the battle. If the PC's are in the role of commanding generals, if possible you should assign each PC a certain number of units in their command and play out the battle using mass combat rules of some sort focusing on the battle and the orders that the PCs issue and the characters skill in command and only occasionally on the PC's role in it and their skill in battle. Large battles take a long time to set up and play out though, so only play out the battles that are important enough to justify it. It's also possible to mix that up with heroes being units in the battle and some players largely interacting as a unit and others largely interacting as commanders. [/QUOTE]
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