This will be my first time running a lurker against the party coming up tonight... the party will likely have hit level 3 upon arrival.
The lurker can both fly & turn invisible, so my plan was to have it attack with its minor at-will action, turn invisible as its standard action and then move while invisible. And, then keep repeating as long as possible as its minor at-will action is a ranged attack.
Obviously, after it turns invisible, the players will hold their actions and wait for it to appear before striking again with readied attacks. How does the lurker avoid getting slammed with 6 attacks at once from the readied actions? Should the PCs have to make perception checks to spot the lurker in its new location before striking?
My thought for round 2 or 3 would be for the lurker to appear behind one PC and use it as cover, as the players will ready ranged attacks.
Any other ideas/suggestions?
Thanks
The lurker can both fly & turn invisible, so my plan was to have it attack with its minor at-will action, turn invisible as its standard action and then move while invisible. And, then keep repeating as long as possible as its minor at-will action is a ranged attack.
Obviously, after it turns invisible, the players will hold their actions and wait for it to appear before striking again with readied attacks. How does the lurker avoid getting slammed with 6 attacks at once from the readied actions? Should the PCs have to make perception checks to spot the lurker in its new location before striking?
My thought for round 2 or 3 would be for the lurker to appear behind one PC and use it as cover, as the players will ready ranged attacks.
Any other ideas/suggestions?
Thanks