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Running a Maze: Is there a better way to do it?
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<blockquote data-quote="Rhenny" data-source="post: 6810459" data-attributes="member: 18333"><p>I haven't read the whole thread, coming late to the party, but here's the way I ran my last maze part of an adventure.</p><p></p><p>I created a table of maze events which included non-combat encounters (exploration or interaction) and encounters, traps or strange events. I also created 3 specific locations that I wanted them to find as they traversed the maze (kind of like 3 legs of their journey).</p><p></p><p>Then, as they explored, I described what they saw and gave them chances to use whatever idea/skill they each wanted to help them get through the maze. If they made their group check (majority successes), they made it through one leg and I ran the first planned location. If they failed their group check, I threw a random encounter (or I picked one of the ones that I thought would work well at that time) and they experienced that. </p><p></p><p>It worked pretty well and I never even needed to draw out the maze.</p><p></p><p>This is also how I run wilderness exploration and travel sometimes. I did the same when I ran the Blingdenstone playtest with my group while they were exploring the underdark.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6810459, member: 18333"] I haven't read the whole thread, coming late to the party, but here's the way I ran my last maze part of an adventure. I created a table of maze events which included non-combat encounters (exploration or interaction) and encounters, traps or strange events. I also created 3 specific locations that I wanted them to find as they traversed the maze (kind of like 3 legs of their journey). Then, as they explored, I described what they saw and gave them chances to use whatever idea/skill they each wanted to help them get through the maze. If they made their group check (majority successes), they made it through one leg and I ran the first planned location. If they failed their group check, I threw a random encounter (or I picked one of the ones that I thought would work well at that time) and they experienced that. It worked pretty well and I never even needed to draw out the maze. This is also how I run wilderness exploration and travel sometimes. I did the same when I ran the Blingdenstone playtest with my group while they were exploring the underdark. [/QUOTE]
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Running a Maze: Is there a better way to do it?
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