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Running a Megadungeon in a Monthly Game
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<blockquote data-quote="aco175" data-source="post: 9853072" data-attributes="member: 27385"><p>A really big dungeon will likely have a few groups of adventurers in it at the same time. This adds complexity for the DM in having some be helpful to the PCs and others might attack the PCs. I have run games where there are rival groups where some just took credit for things the PCs did, which the players hated them for it. Other random groups might be good to have around if you want to save the PCs at some point by having allies arrive to help fight something. Do not rely on tis that much or the players might start to expect it. Also the PCs could come upon others groups that need help and can choose to help or not. </p><p></p><p>Adventurer guilds tend to be places where the PCs can meet and trade gold and items in a simple way for the DM. The players can bring in other PCs in an easy way without a big backstory or in-game reason other than showing up at the guild and looking for work. There can be a NPC quest-giver that feeds information to the PCs in the way of a barkeep or guild leader that shows the map where some areas are open to exploration further and lets the players choose from a couple options, which helps the DM plan for the next game.</p></blockquote><p></p>
[QUOTE="aco175, post: 9853072, member: 27385"] A really big dungeon will likely have a few groups of adventurers in it at the same time. This adds complexity for the DM in having some be helpful to the PCs and others might attack the PCs. I have run games where there are rival groups where some just took credit for things the PCs did, which the players hated them for it. Other random groups might be good to have around if you want to save the PCs at some point by having allies arrive to help fight something. Do not rely on tis that much or the players might start to expect it. Also the PCs could come upon others groups that need help and can choose to help or not. Adventurer guilds tend to be places where the PCs can meet and trade gold and items in a simple way for the DM. The players can bring in other PCs in an easy way without a big backstory or in-game reason other than showing up at the guild and looking for work. There can be a NPC quest-giver that feeds information to the PCs in the way of a barkeep or guild leader that shows the map where some areas are open to exploration further and lets the players choose from a couple options, which helps the DM plan for the next game. [/QUOTE]
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