Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Running a morally ambiguous game in a world where Alignment is real
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Donp" data-source="post: 5736152" data-attributes="member: 51261"><p>Just wondering. I'm currently running a SW SAGA game where the PCs are petty criminals trying to make it in the underworld, often working against each other. It's been a blast.</p><p></p><p>I have been really interested in running Pathfinder for a while, I ran a full level 1-30 4E campaign even though I disliked the system's emphasis on encounters and all that, just because I really like the concept of fantasy, and yes, D&D. </p><p></p><p>But with a new Pathfinder campaign I would like to work with some of the themes from our current game, politics, intrigue, and most important, moral ambiguity. A big part of how our current SW game is fun is that unlike before, when we've run standard Good vs Evil games, in this one, no one is a hero, and everything is more subjective and realistic. More of a grayscale morality. The "heroes" are not going on noble quests to save someone, they're just trying to get more power and money and destroy their enemies, to further their own goals. </p><p></p><p>I would love to do a game that's more like that, but in Pathfinder, as I really like the system, its relatively realistic portrayal of a fantasy world, the spell system, classes being different, all that stuff. </p><p></p><p>But I'm wondering whether things such as the alignment system built into the game will make playing a morally ambiguous game hard. Should I view alignments as a potential issue with the game, or should I just not worry about it? I'm thinking it could be hard to run intrigue if you can, for instance, always detect someone's alignment with a spell.</p><p></p><p>Also I'm worried about the larger issue, if a gameworld's rules are built on alignment being some sort of hard-coded real force does that mean that you have to see the world in that simple black and white way, as a player, and as a PC, meaning that there are no subtleties in the middle? Because I've been running this other game, and there, there is no absolute right and wrong. There is no good or bad. There's only people's opinions on what is good and what is bad, and most people don't care either way. But I'm worried about having to classify every action as either good or bad, and if the players make too many selfish (bad) decisions, then according to the game world, they are no better than Orcs, or the Red Wizards of Thay or whatever, which to me seems like too simple a worldview.</p><p></p><p>If anyone gets any of that, or has done morally ambiguous Pathfinder games, tell me how that worked out for you. Should I be worried?</p></blockquote><p></p>
[QUOTE="Donp, post: 5736152, member: 51261"] Just wondering. I'm currently running a SW SAGA game where the PCs are petty criminals trying to make it in the underworld, often working against each other. It's been a blast. I have been really interested in running Pathfinder for a while, I ran a full level 1-30 4E campaign even though I disliked the system's emphasis on encounters and all that, just because I really like the concept of fantasy, and yes, D&D. But with a new Pathfinder campaign I would like to work with some of the themes from our current game, politics, intrigue, and most important, moral ambiguity. A big part of how our current SW game is fun is that unlike before, when we've run standard Good vs Evil games, in this one, no one is a hero, and everything is more subjective and realistic. More of a grayscale morality. The "heroes" are not going on noble quests to save someone, they're just trying to get more power and money and destroy their enemies, to further their own goals. I would love to do a game that's more like that, but in Pathfinder, as I really like the system, its relatively realistic portrayal of a fantasy world, the spell system, classes being different, all that stuff. But I'm wondering whether things such as the alignment system built into the game will make playing a morally ambiguous game hard. Should I view alignments as a potential issue with the game, or should I just not worry about it? I'm thinking it could be hard to run intrigue if you can, for instance, always detect someone's alignment with a spell. Also I'm worried about the larger issue, if a gameworld's rules are built on alignment being some sort of hard-coded real force does that mean that you have to see the world in that simple black and white way, as a player, and as a PC, meaning that there are no subtleties in the middle? Because I've been running this other game, and there, there is no absolute right and wrong. There is no good or bad. There's only people's opinions on what is good and what is bad, and most people don't care either way. But I'm worried about having to classify every action as either good or bad, and if the players make too many selfish (bad) decisions, then according to the game world, they are no better than Orcs, or the Red Wizards of Thay or whatever, which to me seems like too simple a worldview. If anyone gets any of that, or has done morally ambiguous Pathfinder games, tell me how that worked out for you. Should I be worried? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Running a morally ambiguous game in a world where Alignment is real
Top