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Running a morally ambiguous game in a world where Alignment is real
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<blockquote data-quote="Donp" data-source="post: 5736538" data-attributes="member: 51261"><p>Interesting replies. If I get your meaning, you're saying that alignments can be ambiguous, and there is gradience within them. </p><p></p><p>One thing I find funny about this is that it seems that it matters what the character thinks about his actions. So a Zealot can be lawful neutral or lawful evil, depending on whether he believes his actions to be just and necessary.</p><p></p><p>I really like the ideas about alignment checking being considered taboo, that might solve the problem completely. </p><p></p><p>Has anyone run any games in Pathfinder with intrigue a major element? Any advice on how to do it?</p></blockquote><p></p>
[QUOTE="Donp, post: 5736538, member: 51261"] Interesting replies. If I get your meaning, you're saying that alignments can be ambiguous, and there is gradience within them. One thing I find funny about this is that it seems that it matters what the character thinks about his actions. So a Zealot can be lawful neutral or lawful evil, depending on whether he believes his actions to be just and necessary. I really like the ideas about alignment checking being considered taboo, that might solve the problem completely. Has anyone run any games in Pathfinder with intrigue a major element? Any advice on how to do it? [/QUOTE]
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Running a morally ambiguous game in a world where Alignment is real
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