Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Running a morally gray game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dungeoneer" data-source="post: 6247829" data-attributes="member: 91777"><p>At one of my gaming group's sessions last year the topic of the 'morally ambiguous' party came up very informally and my players sounded like they were generally in favor of it. In preparation for our next adventure I decided to put together a survey using Google Forms (which is an excellent tool for this kind of thing, by the way!) to see what the players were interested in doing. One of the questions I asked was this:</p><p></p><p><span style="color: #3F1900"><span style="font-family: 'Crimson Text'"><strong>Which party would you rather be a member of?</strong></span></span></p><p><span style="color: #3F1900"><span style="font-family: 'Crimson Text'"><strong></strong></span></span></p><ul> <li data-xf-list-type="ul"> A band of heroes dedicated to vanquishing the forces of darkness</li> <li data-xf-list-type="ul"> A crew of morally ambiguous characters who may not always do the right thing</li> <li data-xf-list-type="ul"> A gang of misfits, thieves and blackguards in it for themselves and no one else</li> </ul><p>No surprise, looks like my players are choosing 'B' almost unanimously (one wag/psychopath voted for 'C').</p><p></p><p>I wondered what advice people had for creating a campaign for a party that enjoys shades of gray? I don't think most of my games fall into a cut-and-dried good-versus-evil trope. I ran a Dark Sun campaign for a while. But generally, through all their struggles, the PCs ultimately opted for the path of good.</p><p></p><p>I wonder if I'm giving the players enough of the 'walk on the dark side' that they seem to want. Here are some questions I have about satisfying the 'shades of gray' party:</p><p> </p><ol> <li data-xf-list-type="ol">Should I be offering them more moral choices? Or is a campaign that doesn't emphasize good versus evil enough?</li> <li data-xf-list-type="ol">Should I be putting the party in more morally ambiguous situations? If so, how do I generate such situations?</li> <li data-xf-list-type="ol">Am I subtly steering them towards 'good' when they get out of line? If so how can I avoid this?</li> <li data-xf-list-type="ol">Are there settings that are more conducive to morally gray games than others?</li> <li data-xf-list-type="ol">Or am I over-thinking this too much?</li> </ol><p></p><p>Looking for any advice or thoughts from experienced GMs.</p><p></p><p></p><p>(<a href="https://docs.google.com/forms/d/1HZMcVEbH2HIpLo0BMyTlPXyt4vLuRSHuq6TkHdUmKb8/viewform" target="_blank">You can check out my player survey for yourself</a>)</p></blockquote><p></p>
[QUOTE="Dungeoneer, post: 6247829, member: 91777"] At one of my gaming group's sessions last year the topic of the 'morally ambiguous' party came up very informally and my players sounded like they were generally in favor of it. In preparation for our next adventure I decided to put together a survey using Google Forms (which is an excellent tool for this kind of thing, by the way!) to see what the players were interested in doing. One of the questions I asked was this: [COLOR=#3F1900][FONT=Crimson Text][B]Which party would you rather be a member of? [/B][/FONT][/COLOR] [LIST] [*] A band of heroes dedicated to vanquishing the forces of darkness [*] A crew of morally ambiguous characters who may not always do the right thing [*] A gang of misfits, thieves and blackguards in it for themselves and no one else [/LIST] No surprise, looks like my players are choosing 'B' almost unanimously (one wag/psychopath voted for 'C'). I wondered what advice people had for creating a campaign for a party that enjoys shades of gray? I don't think most of my games fall into a cut-and-dried good-versus-evil trope. I ran a Dark Sun campaign for a while. But generally, through all their struggles, the PCs ultimately opted for the path of good. I wonder if I'm giving the players enough of the 'walk on the dark side' that they seem to want. Here are some questions I have about satisfying the 'shades of gray' party: [LIST=1] [*]Should I be offering them more moral choices? Or is a campaign that doesn't emphasize good versus evil enough? [*]Should I be putting the party in more morally ambiguous situations? If so, how do I generate such situations? [*]Am I subtly steering them towards 'good' when they get out of line? If so how can I avoid this? [*]Are there settings that are more conducive to morally gray games than others? [*]Or am I over-thinking this too much? [/LIST] Looking for any advice or thoughts from experienced GMs. ([URL="https://docs.google.com/forms/d/1HZMcVEbH2HIpLo0BMyTlPXyt4vLuRSHuq6TkHdUmKb8/viewform"]You can check out my player survey for yourself[/URL]) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Running a morally gray game
Top