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Running a morally gray game
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<blockquote data-quote="amerigoV" data-source="post: 6247897"><p>I played in one recently - it was a blast! The setting was Ptolus (but using Savage Worlds) and we were a small gang working under one of the big crime organization (the Balacazars). We did have one younger player (about 10 at the time - their parents are in the group) so we could not go full Russian Crime Syndicate, but still good stuff.</p><p></p><p>I think the finest morally ambiguous moment was our conflicts with the Surgeon - a "villain" that would surgically alter people to use the settings Chaostech. At the height of the conflict we came to an accord - we got some key information we needed and a long-term resource, he got peace from us and his precious lab back. In a typical campaign, it would have been a fight to the end since Chaostech is Bad New (tm) in that setting. Greed was good to us. Plus we had an awesome gang war with the Killravens (they lost - badly). Good times, there.</p><p></p><p>The big lesson is that the group needs a reason to be together and to work together. Our set up was perfect - small fish in a big pond trying to make something of themselves. The PCs realize that they needed each other to attain goals (and we used the 5x5 matrix thing to help drive that). Plus, once you get so far into it there is no escape - one does not just simply "quit" the Balacazars, either from their perspective or from their competition/adversaries perspective.</p><p></p><p>As GM, do not be afraid to offer up some options to the players - its easy for players to slip back into the old mold of kill everything. Get them to open up to more shady options and see where they take it.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 6247897"] I played in one recently - it was a blast! The setting was Ptolus (but using Savage Worlds) and we were a small gang working under one of the big crime organization (the Balacazars). We did have one younger player (about 10 at the time - their parents are in the group) so we could not go full Russian Crime Syndicate, but still good stuff. I think the finest morally ambiguous moment was our conflicts with the Surgeon - a "villain" that would surgically alter people to use the settings Chaostech. At the height of the conflict we came to an accord - we got some key information we needed and a long-term resource, he got peace from us and his precious lab back. In a typical campaign, it would have been a fight to the end since Chaostech is Bad New (tm) in that setting. Greed was good to us. Plus we had an awesome gang war with the Killravens (they lost - badly). Good times, there. The big lesson is that the group needs a reason to be together and to work together. Our set up was perfect - small fish in a big pond trying to make something of themselves. The PCs realize that they needed each other to attain goals (and we used the 5x5 matrix thing to help drive that). Plus, once you get so far into it there is no escape - one does not just simply "quit" the Balacazars, either from their perspective or from their competition/adversaries perspective. As GM, do not be afraid to offer up some options to the players - its easy for players to slip back into the old mold of kill everything. Get them to open up to more shady options and see where they take it. [/QUOTE]
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