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Running a morally gray game
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<blockquote data-quote="gamerprinter" data-source="post: 6247943" data-attributes="member: 50895"><p>I've run a short campaign where there were specific forces of 'good' and 'evil' for the major NPCs of the setting, and both sides were extremists. That is to say, the forces of good were under a specific deity's goals to convert all non-believers for the betterment of the world (according to their point of view.) Convert or die, as how the Carolingians converted northern Europe, in their belief that non-coversion would lead to chaos and a world mired in evil. I enjoyed portraying these good guys as bad guys. Whereas the evil forces were going to enslave all free peoples for exploitation.</p><p></p><p>So the PCs and anyone not aligned with either force, fit in the morally neutral ground - more of a survive this environment if we can. Both good and evil were treated as opposition to PC point of view on all things. It worked fine.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6247943, member: 50895"] I've run a short campaign where there were specific forces of 'good' and 'evil' for the major NPCs of the setting, and both sides were extremists. That is to say, the forces of good were under a specific deity's goals to convert all non-believers for the betterment of the world (according to their point of view.) Convert or die, as how the Carolingians converted northern Europe, in their belief that non-coversion would lead to chaos and a world mired in evil. I enjoyed portraying these good guys as bad guys. Whereas the evil forces were going to enslave all free peoples for exploitation. So the PCs and anyone not aligned with either force, fit in the morally neutral ground - more of a survive this environment if we can. Both good and evil were treated as opposition to PC point of view on all things. It worked fine. [/QUOTE]
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