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General Tabletop Discussion
*TTRPGs General
Running a morally gray game
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<blockquote data-quote="GMMichael" data-source="post: 6248117" data-attributes="member: 6685730"><p>Three words: Game of Thrones.</p><p></p><p></p><p></p><p>1. Write up three moral choices. If your PCs avoid all three, or consistently choose the evil choice, you'll know where to take the campaign.</p><p>2. The easy way to morally ambiguous is to set up choices that result in both right and wrong. Do you break the law to catch a crook? Do you donate your food that you stole in the first place?</p><p>3. They'll get out of line. The main problem with non-good parties is that they can't even trust each other. Use a good god if you must. You might try withholding XPs from PCs who fail to play their alignments, which I'm assuming will be more neutral than evil.</p><p>4. My guess is that dark settings, like Ravenloft, set up the best gray areas.</p><p>5. You're over-thinking it if your players don't want to deal with moral choices.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6248117, member: 6685730"] Three words: Game of Thrones. 1. Write up three moral choices. If your PCs avoid all three, or consistently choose the evil choice, you'll know where to take the campaign. 2. The easy way to morally ambiguous is to set up choices that result in both right and wrong. Do you break the law to catch a crook? Do you donate your food that you stole in the first place? 3. They'll get out of line. The main problem with non-good parties is that they can't even trust each other. Use a good god if you must. You might try withholding XPs from PCs who fail to play their alignments, which I'm assuming will be more neutral than evil. 4. My guess is that dark settings, like Ravenloft, set up the best gray areas. 5. You're over-thinking it if your players don't want to deal with moral choices. [/QUOTE]
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